Habituation is a behavior that leads to a decrease or increase in response to a given stimulus. Types of habits consist of movement habits, verbal habits, moral habits, social habits, habits of way of thinking and trusting. These types of habits provide the opportunity to study general habits before they appear in the scope of specific habits.This study aims to a) know the habitual behavior / habits of students in improving multiple intelligence; b) To see learning patterns that can be applied to habituation behavior; In this study using a combination of research methods or sequential explanatory design methods. From the results of this study it can be seen that the value of a person's habits can affect cognitive functions that are very important for learning. Therefore, what the teacher can do in this case is to only take snapshots of behavioural changes that are considered important and are expected to reflect the changes that occur as a result student learning, both the dimensions of creativity and taste as well as the dimension of intention. Students make habituation according to the type of intelligence they get. These habits form student learning patterns.
Penerapan pembelajaran yang berbasis saintifik dan mampu menumbuhkan komunikasi, kolaborasi dan inovatif dalam membangun pola pikir yang kritis, sangatlah dibutuhkan pada masa sekarang ini. Di SMK PGRI Ciawigebnag kelas XI TKRO 4, memiliki kendala bagaiamana pengelolaan proses belajar mengajar yang efektif yang mampu meningkatkan hasil belajar peserta didik di kelas tersebut. Sehingga dibutuhkan sebuah pendekatan pembelajaran yang berbasis saintifik HOTS dengan mengutamakan kolaboratif, komunikatif serta proses belajar mengajar yang menggunakan TPACK (Technological, Pedagogical, Content Knowledge) adalah sebuah framework (kerangka kerja) dalam mendesain model pembelajaran baru dengan menggabungkan tiga aspek utama yaitu teknologi, pedagogi dan konten/materi pengetahuan (ontologis). Hasil belajar adalah kemampuan yang diperoleh anak dari suatu interaksi dalam proses pembelajaran. Metode penelitian yang digunakan dalam pemecahan permasalahan ini menggunakan model penelitian tindakan kelas dengan analisis deskriptf. Hasil analisis data dan pembahasan dapat disimpulkan sebagai berikut:1) Pembelajaran dengan menggunakan pendekatan Saintifik TPACK berbantu metode kooperatif tipe STAD dan model PBL dapat meningkatkan pemahaman siswa kelas XI TKRO 4 SMK PGRI Ciawigebang pada materi konsep Barisan dan deret Aritmetika dalam pemecahan masalah kontektual; 2) Pembelajaran dengan menggunakan pendekatan Saintifik TPACK berbantu metode kooperatif tipe STAD dan model PBL dapat meningkatkan aktivitas belajar siswa kelas XI TKRO 4 SMK PGRI Ciawigebang pada materi konsep Barisan dan deret Aritmetika dalam pemecahan masalah kontektual; dan 3) Sikap siswa kelas XI TKRO 4 SMK PGRI Ciawigebang terhadap pembelajaran matematika setelah memperoleh pembelajaran melalui pendekatan Saintifik TPACK berbantu metode kooperatif tipe STAD dan model PBL pada materi konsep Barisan dan deret Aritmetika dalam pemecahan masalah kontektual sangat positif.
Media is one of the main instruments for promoting and differentiating businesses from each other. Awareness of the brand, loyalty to the brand, attitude towards the services and products of a business and other factors that affect the sales of more products are all possible with targeted advertising in media. Television interactions and performing arts show the power relationship to the issue of the new format of stage offerings into a screen with anew aesthetic. The studies in the community very clearly show the problem of media and technology intervention in traditional culture of Indonesia itself and in the ways of its promotion and monetization. The issue of hybridity is common in puppet shows (which will be a case for this research) in the community, although in fact the quality of the show becomes worth researching further. Qualitative approach promises a new perspective for the existence of traditional art in the digital media age. The case of media sharing uploads becomes the primary source of data, in addition to the forms of live performances in the community. Streaming technology is a testament to the level of stage art’s path to new digital culture communication. The results of the hypotheses testing based on the effect of digital marketing on the two variables of consumer participation and consumer value regarding the traditional Indonesian art of puppet shows did not have an acceptable significant effect (p < 0.05), but in relation to the role of digital marketing on consumer confidence, this amount is regarded as acceptable. Conclusion. Power relations produce creative products in the context of television culture, and become a reference for wayang hybridity in society. The success of revitalizing wayang golek as an investor power relation in shifting the function of wayang as a medium for public entertainment.
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