Abstract. We propose a multi-expert restoration scheme to address the model drift problem in online tracking. In the proposed scheme, a tracker and its historical snapshots constitute an expert ensemble, where the best expert is selected to restore the current tracker when needed based on a minimum entropy criterion, so as to correct undesirable model updates. The base tracker in our formulation exploits an online SVM on a budget algorithm and an explicit feature mapping method for efficient model update and inference. In experiments, our tracking method achieves substantially better overall performance than 32 trackers on a benchmark dataset of 50 video sequences under various evaluation settings. In addition, in experiments with a newly collected dataset of challenging sequences, we show that the proposed multi-expert restoration scheme significantly improves the robustness of our base tracker, especially in scenarios with frequent occlusions and repetitive appearance variations.
We aim to model the top-down attention of a Convolutional Neural Network (CNN) classifier for generating task-specific attention maps. Inspired by a top-down human visual attention model, we propose a new backpropagation scheme, called Excitation Backprop, to pass along top-down signals downwards in the network hierarchy via a probabilistic Winner-Take-All process. Furthermore, we introduce the concept of contrastive attention to make the top-down attention maps more discriminative. In experiments, we demonstrate the accuracy and generalizability of our method in weakly supervised localization tasks on the MS COCO, PASCAL VOC07 and ImageNet datasets. The usefulness of our method is further validated in the text-to-region association task. On the Flickr30k Entities dataset, we achieve promising performance in phrase localization by leveraging the top-down attention of a CNN model that has been trained on weakly labeled web images.
Contemporary domain adaptation methods are very effective at aligning feature distributions of source and target domains without any target supervision. However, we show that these techniques perform poorly when even a few labeled examples are available in the target domain. To address this semi-supervised domain adaptation (SSDA) setting, we propose a novel Minimax Entropy (MME) approach that adversarially optimizes an adaptive few-shot model. Our base model consists of a feature encoding network, followed by a classification layer that computes the features' similarity to estimated prototypes (representatives of each class). Adaptation is achieved by alternately maximizing the conditional entropy of unlabeled target data with respect to the classifier and minimizing it with respect to the feature encoder. We empirically demonstrate the superiority of our method over many baselines, including conventional feature alignment and few-shot methods, setting a new state of the art for SSDA. Our code is available at
ÐAn improved technique for 3D head tracking under varying illumination conditions is proposed. The head is modeled as a texture mapped cylinder. Tracking is formulated as an image registration problem in the cylinder's texture map image. The resulting dynamic texture map provides a stabilized view of the face that can be used as input to many existing 2D techniques for face recognition, facial expressions analysis, lip reading, and eye tracking. To solve the registration problem in the presence of lighting variation and head motion, the residual error of registration is modeled as a linear combination of texture warping templates and orthogonal illumination templates. Fast and stable on-line tracking is achieved via regularized, weighted least-squares minimization of the registration error. The regularization term tends to limit potential ambiguities that arise in the warping and illumination templates. It enables stable tracking over extended sequences. Tracking does not require a precise initial fit of the model; the system is initialized automatically using a simple 2D face detector. The only assumption is that the target is facing the camera in the first frame of the sequence. The formulation is tailored to take advantage of texture mapping hardware available in many workstations, PCs, and game consoles. The nonoptimized implementation runs at about 15 frames per second on a SGI O2 graphic workstation. Extensive experiments evaluating the effectiveness of the formulation are reported. The sensitivity of the technique to illumination, regularization parameters, errors in the initial positioning, and internal camera parameters are analyzed. Examples and applications of tracking are reported. Index TermsÐVisual tracking, real-time vision, illumination, motion estimation, computer human interfaces.
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