RESUMO:Este artigo reporta a experiência de construção de materiais digitais para um curso de língua inglesa mediado por computador, utilizando ambientes virtuais de ensino-aprendizagem e simuladores de mundos virtuais para propor atividades em LI. Os resultados sugerem que a construção de materiais digitais, bem como os desafios que envolvem articular conhecimentos interdisciplinares exigem a formação de uma equipe multidisciplinar, que conecte conhecimentos tecnológicos com pressupostos teórico-metodológicos sobre ensino de línguas e jogos sérios, para garantir o desenvolvimento do projeto em andamento. PALAVRAS-CHAVE: Material didático digital; Ambiente imersivo; Ensino de LI; Conhecimento interdisciplinar. ABSTRACT:This article reports an experience of constructing digital materials to a computer assisted language learning course, using virtual worlds and a learning management system to propose English Language activities. The results suggest that the development of digital material following games principles and interdisciplinary activities in English as Foreign Language require an interdisciplinary work-team articulating theoretical and methodological awareness about language teaching and serious games, as well as technological skills to ensure good game development principles.
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