More hemiplegia patients tend to use equipment for rehabilitation training due to the lack of physical therapists and the low effect of manual training. Nowadays, lower limb rehabilitation training devices for patients in grade 2 of the Medical Research Council (MRC-2) scale are still scarce and have some issues of poor autonomy and cannot relieve the muscle weakness of patients. To address these problems, a prototype based on gravity balance was designed with the combination of springs and linkages to enable patients to passively experience the rehabilitation training in the state of balancing the gravity of lower limbs. The motion of the mechanism was analyzed to obtain the functional relation between the motor rotation angle and the joints’ angle. Based on the principle of constant potential energy, a gravity balance mathematical model of the device was established, analyzed, and simulated. Moreover, through the training experiment, the results show that when subjects in three different weights were trained under the rehabilitation device with and without gravity balance, the required torques of the motor and EMG signal strength of the knee and hip joints decreased by a degree of significance, which verified the effectiveness of the device’s gravity balancing characteristics for MRC-2 patients.
This paper proposes a kinesthetic–tactile fusion feedback system based on virtual interaction. Combining the results of human fingertip deformation characteristics analysis and an upper limb motion mechanism, a fingertip tactile feedback device and an arm kinesthetic feedback device are designed and analyzed for blind instructors. In order to verify the effectiveness of the method, virtual touch experiments are established through the mapping relationship between the master–slave and virtual end. The results showed that the average recognition rate of virtual objects is 79.58%, and the recognition speed is improved by 41.9% compared with the one without force feedback, indicating that the kinesthetic–tactile feedback device can provide more haptic perception information in virtual feedback and improve the recognition rate of haptic perception.
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