Perubahan pola pembelajaran dari tatap muka menjadi pembelajaran dalam jaringan berimplikasi pada minat dan prestasi belajar. Kedua hal tersebut perlu dianalisis untuk mengetahui perubahan perilaku serta solusi pemecahan yang dapat diberikan. Studi ini bertujuan untuk menganalisis ada tidaknya pengaruh minat belajar dan prestasi belajar pada masa pandemi covid-19. Untuk mengetahui minat belajar mahasiswa data dikumpulkan melalui angket sedangkan prestasi belajar diketahui melalui kartu hasil studi. Hasil penelitian menunjukkan terdapat pengaruh yang signifikan antara minat belajar dan prestasi belajar mahasiswa pada masa pandemi covid-19. Hal tersebut dibuktikan dengan uji hipotesis dimana nilai t hitung yang diperoleh melebihi nilia t tabel (6,902>2,04). Lebih lanjut jika melihat pengolahan data melalui SPSS diketahui jika nilai sig yang diperoleh yaitu 0,014 kurang dari ambang batas eror yang ditolerir yaitu 0,05 (0,014<0,05) yang berarti bahwa menolak hipotesis nol dan menerima hipotesis alternatif. Implikasi dari temuan penelitian ini adalah perlu adanya perubahan pola pembelajaran baik melalui penerapan media pembelajaran interaktif maupun metode pembelajaran yang menekankan pada kegiatan komunikatif baik dosen dengan mahasiswa maupun mahasiswa dengan mahasiswa sehingga keterlibatan mahasiswa dalam pembelajaran akan berjalan dengan lebih optimal.
The minimum quality of instructional media which is completed with appropriate teaching method on Buddhist religious education subject impacts towards students’ learning achievement. This study aims to create and analyze the validity and feasibility of interactive audio-visual learning media based on VCT which focuses on material about Buddhist temples in Indonesia. The method used in this study is the research and development method by using ADDIE model. Data collection techniques were by giving questionnaires to media experts, material experts, teachers and students. Data analysis used was descriptive percentage and descriptive qualitative analysis. The results of the study indicate the instructional media is very feasible to use which can be seen from the questionnaire analysis with an average score of validation results by material experts is 82,5% which is included into very feasible, the results of media validation by media experts is 82,5% which is included into very feasible, the response of teachers towards instructional media compiled is 86,6% which is included into very feasible, and final result among 29 students response towards the media shows 25 students (86%) declare that the insructional media is very feasible meanwhile the rest 4 students (14%) argue that the media is feasible. In conclusion the learning media compiled are valid and very feasible to use in teaching Buddhist education about Buddhist temples in Indonesia.
This study aims to examine the General Election Commission’s strategy through election education in increasing the political participation of new voters based on democratic principles. This research is a qualitative research. The results of this study indicate that novice voters basically need political education regarding elections held by the General Elections Commission. The condition of beginner voters who are still vulnerable to negative politics is certainly an obstacle to the progress of democracy in Indonesia. With political education for novice voters, of course the expected results at the upcoming democratic party in 2024 are increasing awareness of young voters.
This study aims to determine the effect of student learning creativity on reading ability. The research method used is an ex-post-facto quantitative approach. The subjects of this study were Buddhist students of class VII in Pagentan District, totaling 22 people. The results showed that the significance value obtained was 0.00. As for the consequences of data analysis, the contribution of learning creativity to reading ability is 59.5%. In conclusion, there is a significant effect between learning creativity and reading the text of Gautama Buddha's biography in English. Keywords: Learning Creativity, Quantitative, Reading
This study aims to look at the effectiveness of project-based learning on literacy skills and digital literacy of students in elementary schools. This study used a quantitative approach with the control group research method and the pretest-posttest research design. The students used in this study were grade II elementary school students with a selected population of 5 classes consisting of 120 students, randomly selected to meet the control class consisting of 20 students and 1 experimental class in each class who realized that the ability to understand numerical concepts and arithmetic operational skills in everyday life is not in accordance with numerical literacy indicators. The overall results described in the Manova test (Multivariate Analysis of Variance) show that the project-based learning model has proven effective in increasing students' digital literacy and numerical literacy skills. This can be seen from the results of the experimental class using the Project Based Learning model which is superior to the control class using the traditional learning model. Based on the results of the analysis and discussion, it can be concluded that the Project Based Learning model is effectively used to improve the numerical literacy skills and digital literacy of second grade elementary school students. So that through this research students can achieve the expected indicators in the application of numeracy and digital literacy.
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