Abstract-This research was aimed at identifying potential sources of conflict in the RI -PNG border territory, a case study in the Skow-Wutung border area, Muara Tami district, Jayapura city, Papua province. The study had been an in-depth analysis, using a qualitative approach, adopting the phenomenology strategy. Empirical data were obtained through in-depth interviews and observations. Results: potential sources of conflict in the Skow-Wutung (Indonesia -Papua New Guinea) border territory were identified as follows: indigenous land ownership (customary land) by PNG citizens on the Indonesian side of the border, illegal migrants and illegal trafficking, drugs and sharp weapons sales, double citizenships, illegal use of PNG currency on Indonesian side, operation of mototaxis and rickshaws by PNG citizens on Indonesian side, social and economic gaps (welfare), and lack of transportation facilities and infrastructures.
The objective of this research is to find out theoretical understanding about role of Papua Council in empowering local people. The study conducted thoroughly by using qualitative mechod and phenomenologic strategy. The location of this research is based on the object its material where the institution located, namely in Jayapura city. The empiric obrained through interview technique, observation, and other secondary data. The result of research shows that Papua People Council is the cultural representation of the indigenous peple of Papua that consist of traditional people, women and religion. This institution plays role in keeping the interest and protecting Papua people's righrs by doing supervision upon government policy. The empowerment of local people specially related ro tradisional people, women and religion. The empowerment related to the economy, social, culture, politic, and law. The empowerment intended to give the advantage for the prosperity and the sense of justice for the indigenous people of Papua in development.
E-sport sebagai cabang olahraga baru saat ini sangat berkembang pesat utamanya dikalangan anak muda milenial. Namun, dibalik pesatnya perkembangan tersebut muncul permasalahan dalam prose pembinaan atlet dan turnamen e-sport diantaranya adalah dar generasi tua yang menganggap negatif olahraga tersebut. Hal inilah yang membuat kegiatan ini perlu untuk dilakukan yakni dengan tujuan bahwa melalui sosialisasi ini meningkatkan pengetahuan dan memberikan keterampilan pada mahasiswa sebagai generasi milenal untuk mengenal, perkembangan, dan memiliki pengalaman baru tentang pelung dan tantangan e-sport. Metode pelaksanaan kegiatan sendiri menggunakan teknik sosialisasi dengan menggunakan metode ceramah dan tanya jawab terkait penggunaan aplikasi. Kemudian data dianalisis menggunakan rumus persentase untuk menarik kesimpulan. Berdasarkan hasil dan pembahasn kegiatan sosialisasi yang telah dilaksanakan menunjukkan tingkat persentase yakni sebesar 91,67%, hal tersebut berarti secara kisaran data berada di atas 81,26%. Oleh sebab itu kegiatan PkM tersebut termasuk kategori sangat baik, sehingga dapat dijustifikasi kegiatan PkM tersebut adalah berhasil.
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