PjBL and STEM learning models can overcome the lack of critical thinking skills and collaboration. Those learning models involve 4C that support students’ critical thinking skills and collaboration. This study aimed to identify the effectiveness of STEM-based PJBL models on students’ critical thinking skills and collaborative attitudes. This study was quantitative research with a descriptive method. The data had been collected using a critical thinking skills test, collaborative attitude questionnaires, and learning observation guidelines. Before performing data analysis, the researchers performed prerequisite tests consisting of the normality test, homogeneity test, variance-covariance matrix homogeneity test, N-Gain test, and effectiveness test. The basic assumption test results showed that the MANOVA test could be performed. The MANOVA test results revealed that the STEM-based PjBL learning model effectively improved students' critical thinking skills and collaborative attitudes.
This research aimed to describe the implementation of character education in schools, in terms of planning, implementation and evaluation of the character education. This research method used survey, it was conducted in Elementary Schools of Kupang City. Samples were selected using random sampling cluster area technique so that from a population of 134 schools selected 21 schools representing 6 existing sub-districts. The instruments used are questionnaire and interview guidelines. This research uses qualitative descriptive analysis techniques. This study resulted in; (1) The planning aspect of character education began in 2011/2012 academic year. The initiator was the education office of Kupang City in collaboration with schools' internal parties. The reason of implementing this character education were to change students' behaviours into noble people in balance with graduates expected competencies, to help students make wise decisions, and be able to distinguish between good and bad, and to cultivate leadership and responsible characters either in family, school or society.(2) Implementation aspect involved actors of implementation and target of character education including principal, teachers, officers and students. The integration of character education in schools was done through subjects' learning, habituation and extracurricular activities.(3) The evaluation phase covered impact of implementation, barriers to implementation and solutions to overcome those obstacles.Abstrak: Penelitian ini bertujuan untuk mendeskripsikan implementasi pendidikan karakter di sekolah, dari segi perencanaan, pelaksanaan, dan evaluasi pendidikan karakter. Metode penelitian ini menggunakan survey yang dilaksanakan di Sekolah Dasar se-Kota Kupang. Penentuan sampel menggunakan teknik area cluster random sampling sehingga dari populasi sebanyak 134 sekolah dipilih 21 sekolah yang mewakili 6 kecamatan yang ada. Instrumen yang digunakan yaitu angket dan pedoman wawancara. Penelitian ini menggunakan teknik analisis deskriptif kualitatif. Hasil penelitian ini meliputi; (1) aspek perencanaan, tahun dimulai pendidikan karakter yaitu 2011/2012. Adapun pemrakarsanya yaitu dinas pendidikan kota Kupang bekerjasama dengan pihak internal sekolah. Alasan pelaksanaan pendidikan karakter ini yaitu untuk mengubah perilaku siswa menjadi pribadi yang berkahlak mulia dan seimbang dengan kompetensi lulusan yang diharapkan, membantu siswa untuk mengambil keputusan menjadi lebih bijak dan dapat membedakan hal baik dan buruk, menanamkan jiwa kepeminpinan dan bertanggungjawab baik dalam keluarga, sekolah dan masyarakat. (2) Aspek pelaksanaan meliputi pelaksana sekaligus sasaran pendidikan karakter yaitu kepala sekolah, guru, pegawai dan siswa. Integrasi pendidikan karakter di sekolah antara lain melalui pembelajaran setiap mata pelajaran, pembiasaaan dan kegiatan ekstrakurikuler. (3) Evaluasi pendidikan karakter meliputi dampak pelaksanaan, hambatan pelaksanaan program pendidikan karakter dan solusi untuk mengatasi hambatan tersebut.
This research aims to determine the process and results of the development of material-based solutions to improve the mathematical problemsolving skills of elementary school teacher Education Program, Citra Bangsa University. This research is development research with the model ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The subject in this study was 2 expert validators and a limited trial subject of second-semester students, elementary school teacher education, Citra Bangsa University. The study was conducted in the odd semester of 2018/2019. The instrument used is a validity test questionnaire and practicality test. The data analysis techniques used are quantitative and quantifiable descriptive analyses. The results of the development of this resolution-based teaching book are the results of the percentage of basic mathematics teaching book 84% including valid categories, the results of the percentage of test book design validation of 92.5% including a very valid category. Practicality test results showed 88.56% inclusive of very practical category and reliability test result of 0.725 including reliability category.Abstrak: Penelitian ini bertujuan untuk mengetahui proses dan hasil pengembangan bahan ajar berbasis pemecahan masalah untuk meningkatkan kemampuan pemecahan masalah matematika semester II Program Studi Pendidikan Guru Sekolah Dasar, Universitas Citra Bangsa. Penelitian ini merupakan penelitian pengembangan (development research) dengan model ADDIE (Analysis, Design, Development, Implementation and Evaluation).Subjek dalam penelitian ini yaitu 2 validator ahli dan subjek uji coba terbatas yaitu mahasiswa semester II, Pendidikan Guru Sekolah Dasar, Universitas Citra Bangsa Kupang. Penelitian ini dilakukan di semester ganjil 2018/ 2019. Adapun Instrumen yang digunakan yaitu angket uji validitas dan uji kepraktisan. Teknik analisis data yang digunakan yaitu analisis deskriptif kuantitatif dan kualiitatif. Hasil pengembangan buku ajar berbasis pemecahan masalah ini yaitu hasil persentase isi buku ajar matematika dasar 84% termasuk kategori valid, hasil persentase uji validasi desain buku ajar 92,5 % termasuk kategori sangat valid. Hasil uji kepraktisan menunjukkan 88,56% termasuk kategori sangat praktis dan hasil uji reliabilitas yaitu 0.725 termasuk kategori reliabel.
Tujuan dari penelitaian ini adalah untuk menghasilkan media pembelajaran berbasis web untuk siswa agar mudah memahami pelajaran matematika khususnya tentang bilangan pangkat dan bilangan akar. Pengembangan Game Edukasi bilangan pangkat dan akar, didasari oleh kurangnya upaya guru dalam meningkatkan pembelajaran yang kreatif dan inovatif. Metode: Penelitian ini merupakan penelitian pengembangan (Research and Development) Game ini dikembangan menggunakan perangkat lunak Genially berbasis website dengan pengembangan media pembelajaran berbasis game menggunakan model GDLC (Game Development Life Cycle) yaitu: Initiation, preproduction, production, Testing (Alpha testing, Beta testing), dan realease. Melalui pendekatan GDLC, validator ahli memberikan respon penilaian sangat baik melalui Black Box Testing dimana game ini berjalan sesuai fungsinya dan layak untuk dimainkan oleh para siswa dan juga pengguna umum lainnya.
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