As smartphones and tablets are now widespread, accessing or even sharing sensitive content in public areas has become commonplace. This applies to both personal contexts (e.g. checking banking information in a coffee shop) and professional contexts (e.g. sharing patient information in a hospital ward). It is important to explore ways to support visual privacy that are appropriate for mobile device use in public settings and in dynamic workflows. In this paper we present the design, prototype implementation, and ongoing evaluation of a range of privacy notifications and privacy control mechanisms for tablets. Preliminary results show that: 1) spatial information such as distance and orientation can be used to mediate privacy management for tablet interfaces. 2) Privacy notifications and control mechanisms should be designed to complement our existing physical awareness and protection mechanisms. 3) Selecting a specific design is highly context-dependent.
With the rise of computing area in the labor market, few female professionals are noticed in this area. To promote gender equality, an exploited approach is the programming education. Once programming education is still challenging for the area of Computer Education, Scratch programming language has emerged as a promising proposal. In this context, this article aims to analyze studies using Scratch as a tool to encourage girls who are defining their career. A systematic mapping was conducted to identify what approaches have been used. As a result, there was found a number of initiatives, but few studies have been conducted, especially in relation to the effectiveness of the pedagogical approaches.Resumo. Com a ascensão da computação no mercado de trabalho, observa-se poucas profissionais do sexo feminino nessa área. Para fomentar a igualdade de gênero, uma abordagem explorada é do ensino de programação. Como o ensino de programação ainda é desafiador para a área de Educação em Computação, o Scratch surgiu como uma proposta promissora. Assim, este artigo analisa estudos que utilizaram o Scratch como ferramenta para incentivar garotas que estão em período de definição profissional. Foi realizado um mapeamento sistemático para apontar as abordagens que têm sido utilizadas. Como resultado, verificou-se várias iniciativas, mas poucos estudos sendo realizados, principalmente, em relação à eficácia das abordagens pedagógicas.
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