This study aimed to develop and test the acceptability and effectiveness of the psychoeducation model to decrease academic stress when learning from home (LFH). This research used a development research design, with two main objectives: developing the product and testing the effectiveness of the product. The instruments used were questionnaires on rating scales about aspects of product utility, feasibility, accuracy and also stress academic scale. Data analysis was carried out quantitatively and qualitatively. Quantitative data were analysed by descriptive statistical analysis, while qualitative data in the form of comments, suggestions and criticisms were analysed qualitatively. Based on the data analysis, it can be concluded that the psychoeducation model developed fulfils the acceptability criteria which includes utility, feasibility and accuracy. The developed psychoeducation model is effective in reducing academic stress among college students when LFH. Keywords: development, psychoeducation model, academic stress, acceptability, effectiveness
This study aims to find out how effective classical guidance services are in providing information regarding early marriage to students of SD Negeri Duren, Probolinggo Regency. This research is a pre-experimental research, with one group pre-test – post-test design. Test the hypothesis using the Wilcoxon Signed Rank Test with the help of IBM SPSS statistics 25 for windows. Based on data analysis, the results obtained sig. 2 tailed by 0.012 which is less than 0.05. So it can be concluded that the hypothesis is accepted, that is, there is a difference in the use of the Classical Guidance service model with Cinematherapy techniques for SD Negeri Duren students in increasing information about the phenomenon of early marriage. This study shows that the use of the Classical Guidance service model with Cinematherapy techniques effective in increasing understanding of the phenomenon of early marriage in SD Negeri Duren, Probolinggo Regency.
Indonesia recently entered the rainy season, causing flooding in several areas, including in Jombang Regency, due to heavy rains. In light of this disaster, various physical and psychological supports are needed. Thus, emotional regulation is an important factor, because flood victims face difficult situations during disasters, ranging from loss of property to the most severe loss of family. This study aims to determine the effectiveness of emotional regulation training for flood victims in the Jombang area before and after the treatment. The subjects involved in this study were victims of the Jombang flood, which consisted of 30 children and 10 adults. The research method used is quantitative with an experimental research design in the form of a pretest-posttest control group design. The data collection method used is by using a questionnaire with an ERQ (Emotional Regulations Questioner) scale. The data analysis technique used is to measure the difference between pretest and posttest. Based on the results of this study, it can be seen that the experimental group that was given the treatment experienced a significant increase in emotional regulation than the control group. This indicates that this training is able to improve emotional regulation for flood victims who experience the psychological impact of the disaster they experienced. Keywords: training, enhacement, regulations of emotions
Dunia semakin terbuka lebar dengan berbagai perkembangannya yang semakin laju dan memiliki berbagai fitur canggih di dalamnya. Salah satu bentuk kemajuannya berupa smartphone dengan fasilitas game online yang sangat mudah dijumpai oleh berbagai generasi. Perkembangan ini tidak menjadi masalah selama penggunaannya masih dalam batas normal, namun kurangnya perhatian dan kontrol keluarga terhadap anak-anaknya, sangat memungkinkan bagi seseorang untuk mencari perilaku baru yang cenderung bersifat negatif, yaitu bermain game secara berlebihan. Adiksi game online sendiri didefinisikan sebagai suatu perilaku yang berulang-ulang, tidak dapat dikontrol dan menggairahkan terhadap game online yang dapat mengabaikan kegiatan penting lainnya. Perlunya penanganan yang menuntut kerjasama dengan keluarga adalah sebuah kunci dalam menangani permasalahan adiksi game online. Penelitian ini menggunakan metode deskriptif berupa penelitian bentuk survei layanan untuk mengkaji keefektifan konseling keluarga dalam mengurangi adiksi game online. Hasil dalam penelitian ini nantinya diharapkan menjadi bahan evaluasi sekaligus rekomendasi bagi konselor maupun guru bimbingan dan konseling dalam menangani adiksi game online pada peserta didik sehingga dapat meningkatkan kaulitas layanan bimbingan dan konseling. Selain itu, ditemukan pula hambatan atau kendala dalam proses penelitian dijadikan sebagai bahan tindak lanjut dalam hal perbaikan.
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