Manipulation in clutter requires solving complex sequential decision making problems in an environment rich with physical interactions. The transfer of motion planning solutions from simulation to the real world, in open-loop, suffers from the inherent uncertainty in modelling real world physics. We propose interleaving planning and execution in real-time, in a closed-loop setting, using a Receding Horizon Planner (RHP) for pushing manipulation in clutter. In this context, we address the problem of finding a suitable value function based heuristic for efficient planning, and for estimating the cost-to-go from the horizon to the goal. We estimate such a value function first by using plans generated by an existing sampling-based planner. Then, we further optimize the value function through reinforcement learning. We evaluate our approach and compare it to state-of-the-art planning techniques for manipulation in clutter. We conduct experiments in simulation with artificially injected uncertainty on the physics parameters, as well as in real world tasks of manipulation in clutter. We show that this approach enables the robot to react to the uncertain dynamics of the real world effectively. arXiv:1803.08100v2 [cs.RO]
Advanced cognitive capabilities enable humans to solve even complex tasks by representing and processing internal models of manipulation actions and their effects. Consequently, humans are able to plan the effect of their motions before execution and validate the performance afterwards. In this work, we derive an analog approach for robotic wiping actions which are fundamental for some of the most frequent household chores including vacuuming the floor, sweeping dust, and cleaning windows. We describe wiping actions and their effects based on a qualitative particle distribution model. This representation enables a robot to plan goal-oriented wiping motions for the prototypical wiping actions of absorbing, collecting and skimming. The particle representation is utilized to simulate the task outcome before execution and infer the real performance afterwards based on haptic perception. This way, the robot is able to estimate the task performance and schedule additional motions if necessary. We evaluate our methods in simulated scenarios, as well as in real experiments with the humanoid service robot Rollin' Justin.
Physics-based manipulation in clutter involves complex interaction between multiple objects. In this paper, we consider the problem of learning, from interaction in a physics simulator, manipulation skills to solve this multi-step sequential decision making problem in the real world. Our approach has two key properties: (i) the ability to generalize and transfer manipulation skills (over the type, shape, and number of objects in the scene) using an abstract imagebased representation that enables a neural network to learn useful features; and (ii) the ability to perform look-ahead planning in the image space using a physics simulator, which is essential for such multi-step problems. We show, in sets of simulated and real-world experiments (video available on https://youtu.be/EmkUQfyvwkY), that by learning to evaluate actions in an abstract image-based representation of the real world, the robot can generalize and adapt to the object shapes in challenging real-world environments.
We address the manipulation task of retrieving a target object from a cluttered shelf. When the target object is hidden, the robot must search through the clutter for retrieving it. Solving this task requires reasoning over the likely locations of the target object. It also requires physics reasoning over multi-object interactions and future occlusions. In this work, we present a data-driven hybrid planner for generating occlusionaware actions in closed-loop. The hybrid planner explores likely locations of the occluded target object as predicted by a learned distribution from the observation stream. The search is guided by a heuristic trained with reinforcement learning to act on observations with occlusions. We evaluate our approach in different simulation and real-world settings (video available on https://youtu.be/dY7YQ3LUVQg). The results validate that our approach can search and retrieve a target object in near real time in the real world while only being trained in simulation.
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