This study aims to adapt and validate the Indonesian version of the Sport Anxiety Scale-2 (SAS-2Id). Data were obtained from a total of 268 (male = 154 and female = 114) elite athletes of Papua Indonesia with an age range of 16 to 43 years (M = 22.40 ± 5.01). Furthermore, language adaptation and validation were carried out through a forward-backward translation process using confirmatory factor analysis (CFA). An internal consistency approach was used to test for the reliability based on Construct Reliability (CR). The results evaluate the fit of the models showed that the SAS-2Id fit based on RMSEA, CFI, TLI, and PNFI. The three dimensions of SAS-2Id had standardized coefficient values from .77 to .81, with a significant p-value of ≤ .001. The SAS-2Id item factor loading values ranged from .51 to .88, indicating that it is above the recommended threshold (≥ .50). Furthermore, the reliability test carried out using the internal consistency approach discovered that the dimensions of worry (AVE = .60) and concentration disruption (AVE = .50) were above the recommended cutoff points. In contrast, the somatic dimension had the lowest value (AVE = .35). However, from the other two reliability test parameters, it was discovered that the CR and Cronbach's Alpha values were from .73 to .88 and .71 to .88, respectively, which indicated good reliability values. Therefore, the psychometric property at the Indonesian version of the SAS-2 is a valid and reliable measuring instrument for anxiety levels.
Covid-19 preventive efforts were carried out in various ways and methods. One of them is using online digital media. The purpose of holding this activity is to find out what and how dangerous Covid 19 is with digital learning media. This activity uses a participatory method, using qualitative data and instruments. The science and technology targets in this activity are students of the Faculty of Sport Science (FIK), University of Cenderawasih Papua Indonesia in June 2020. The result of this service is that this activity is able to provide additional knowledge regarding the prevention and handling of Covid-19 and student enthusiasm because it is interactive. The Covid-19 Pandemic period had an impact, both positively and negatively. In terms of health, it is very detrimental, but for technological developments in the industrial era 4.0 this has an impact on the use of digital media facilities. Through the use of digital media, participants can understand and digest well that health promotion also needs attention. Furthermore, the benefits that can be obtained are the importance of maintaining a healthy lifestyle, maintaining cleanliness, and digital media that need to be used as much as possible in the era of technological disruption. Suggestions that can be given from this activity are: the community must adhere to health protocols and have awareness and willingness; healthy living.
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