As network attacks are constantly and dramatically evolving, demonstrating new patterns, intelligent Network Intrusion Detection Systems (NIDS), using deep-learning techniques, have been actively studied to tackle these problems. Recently, various autoencoders have been used for NIDS in order to accurately and promptly detect unknown types of attacks (i.e., zero-day attacks) and also alleviate the burden of the laborious labeling task. Although the autoencoders are effective in detecting unknown types of attacks, it takes tremendous time and effort to find the optimal model architecture and hyperparameter settings of the autoencoders that result in the best detection performance. This can be an obstacle that hinders practical applications of autoencoder-based NIDS. To address this challenge, we rigorously study autoencoders using the benchmark datasets, NSL-KDD, IoTID20, and N-BaIoT. We evaluate multiple combinations of different model structures and latent sizes, using a simple autoencoder model. The results indicate that the latent size of an autoencoder model can have a significant impact on the IDS performance.
Abstract-We present a technology demonstrator for an adaptive serious game for teaching conflict resolution and discuss the research questions associated with the project. The prototype is a single-player 3D mini-game which simulates a resource management conflict scenario. In order to teach the player how to resolve this type of conflict, the underlying system generates level content automatically which adapts to player experience and behaviour. Preliminary results demonstrate the efficiency of the procedural content generation mechanism in guiding the training of players towards targeted learning objectives.
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