This research was aimed to find the effect of riddle game on students’ vocabulary mastery. This research was conducted by using experimental research design with two groups namely experimental and control. The population was all the students of grade VIII of SMP Al Washliyah 08 Medan in academic year 2019-2020 which consisted of two classes namely VIII2 and VIII4. The total number of the population was 60 students. Cluster random sampling was applied to decide the sample group. The experimental group was taught by applying Riddle Game whereas the control group was taught without specific strategy. The instrument for collecting the data was multiple choices test consisted of 20 items. After the data has been collected, the data then were analyzed by using t-test formula. Data analysis resulted that tobserved value was higher than ttable value (3.05 > 2.00172) at level of significance 0.05 with degree of freedom (df) = 58. It meant Ha was accepted and Ho was rejected. Thus, the riddle game strategy significantly affected students’ vocabulary mastery.
This study dealt with language style used by Rocky Gerung in Instagram status. It was aimed to describe the types of language style and to find out the most dominant language style used by Rocky Gerung in Instagram status. This study was conducted by using qualitative research design. The source of data was @rockygerungofficial in Instagram. The data were analyzed by using descriptive analysis technique by Miles, Huberman, and Saldana. The result showed that there were 3 concepts of language style used by Rocky Gerung in Instagram, namely intimate style, consultative style, and casual style. In addition, there were 9 sentences (42.86%) for intimate style, 9 sentences (42.86%) for consultative style, and 3 sentences (14.28%) for casual style. The consultative style and intimate style were dominantly used by Rocky Gerung in his Instagram status.
Spelling bee game can be considered as a method to teach vocabulary mastery for junior high school using a game. The students not only memorize the words abut also can spell and pronounce them correctly. There are problems faced by the students particularly the seventh grade students of this research location such as the difficulty to understand the form of English words and to pronounce them. The objective of this research was to solve those problems in order to increase the students’ mastery of vocabulary by applying spelling bee game. The research method used was a classroom action research by fulfilling planning, acting, observing, and reflecting in each cycle. It was accomplished in two cycles since the determined achievement was not obtained in the first cycle. The subject involved was 35 students of grade seventh. Qualitative data were gathered by administering interview, observation, and questionnaire while quantitative data were obtained from students’ vocabulary mean score. The qualitative data analysis from questionnaire showed that there was increasing of positive responses (23.97%) while observation and interview showed that the students were more motivated in engaging the teaching-learning process through spelling bee game. The quantitative data analysis showed that there was increasing on students’ vocabulary mastery seen from the increasing of mean score from 25.07% in orientation test to 88.57% in post-test cycle II. There were 31 students in post-test cycle II passed the criteria. Thus, the criteria of success were achieved. It can be concluded that using spelling bee game can be an alternative method to increase the vocabulary mastery in an enjoyable and fun atmosphere.
This research was focused only to find metaphor in “A Walk To Remember” novel. The research was conducted by using descriptive qualitative method. The data were collected from chapter 1 until chapter 6 of the novel. The finding of the research showed that there were 50 lines of metaphor which were classified into three types of metaphor, namely structural metaphor (36), orientational metaphor (9), and ontological metaphor (5). The most dominant type of metaphor used in the novel was structural metaphor (36). It means that the point of the novel was a description of imaginary art work of the author as if the events in the novel were literally true and really happening. In addition, the novel itself was a metaphor that providing structure and analogy to real world.
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