This research is research and development. This study uses the Four D development model. The stages in the Four D development model are definition, design, development, and dissemination. However, in this study, the stages used were only up to the development stage. The subjects of this study were students of class II MIN 15 Langkat, totaling 24 people with details of 13 males and 11 females. The object of research is digital-based flashcard media. This study aims to develop digital-based flashcard media. The data collection instruments were interviews, observations, questionnaire validation, and student responses. From the results of the validation carried out by media experts, material experts, and linguists it was declared feasible.
<p><span>The advancement of audio visual technology based educational materials </span><span lang="EN-US">that </span><span>will be developed against the background of the minimal use of social studies learning media is limited to us</span><span lang="EN-US">e</span><span> only textbooks and whiteboards. The goal of this study is to develop teaching materials for product oriented social science in the version of audio-visual-based educational media that is feasible and effective for use in learning. Research and Development (R&D) research methodologies are used in this study. This Research used ADDIE, which has five stages: 1) analyze, 2) design, 3) development, 4) implementation, and 5) evaluation. </span><span lang="EN-US">The Islamic Elementary School </span><span>Amaliyah Tanjung Tiga fifth grade students are the subjects in this research. In this study, the data analysis method is qualitative descriptive statistics with questionnaires and tests. In this study, descriptive statistics are used to analyz</span><span lang="EN-US">e</span><span>quantitative data. </span><span lang="EN-US">Based on</span><span> the findings, the produced teaching media is claimed to be legitimate</span><span lang="EN-US">d</span><span> and practicable for use in education, as well as very practica</span><span lang="EN-US">l</span><span> for students to use in the learning process, based on validator and classroom teacher</span><span lang="EN-US">s’</span><span> evaluation, while also ideas and feedback from materials experts, factorial design, media, and teachers include learning success or student</span><span lang="EN-US">s’</span><span> learning completeness. Based on the above calculations, the observations carried out by experts at revision I 79.06 % and after revision II reached 81.52% then revision III 85.13% reached then this score is included in the very valid or very feasible criteria. The validity level is sufficiently valid that generated 81.9%. This development research resulted in a product tha</span><span lang="EN-US">t</span><span>met the content, as well as being effectively used to improve student</span><span lang="EN-US">s’</span><span> learning outcomes. Including individual mastery learning reached 83.42%, classical learning completeness reached 82.1% with the N-gain percentage reaching 0.75</span><span lang="EN-US">, and</span><span> getting a positive response from students</span><span> <span lang="EN-US">reached</span></span><span> 74.9% with good criteria.</span></p>
Tujuan penelitian ini yaitu untuk mengetahui apakah media pembelajaran berbasis canva dapat meningkatkan motivasi belajar siswa/i pada pembelajaran IPS dikelas VII SMP PAB 7 tandam hilir. Penelitian ini menggunakan penelitian kualitatif dengan alat pengumpulan data berupa wawancara, observasi, angket dan dokumentasi. Teknik pengambilan subjek penelitian menggunakan probability sampling dengan teknik simple random sampling. Adapun subjek penelitian yang dipilih oleh peneliti adalah siswa/siswi kelas VII-1 di SMP PAB 7 Tandam Hilir. Berdasarkan hasil uji coba media pembelajaran berbasis canva terhadap siswa/siswi kelas VII-1 di SMP PAB 7 Tandam Hilir menunjukan sebuah tanggapan yang sangat positif terhadap motivasi belajar siswa. dimana respon dari siswa maupun siswi terhadap media pembelajaran berbasis canva sangatlah setuju jika diterapkan dalam proses pembelajaran. Bisa disimpulkan bahwa media belajar berbasis canva pada materi pembelajaran IPS mampu meningkatkan motivasi belajar siswa/siswi kelas VII-1 di SMP PAB 7 Tandam Hilir.
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