Over time, the education system around the world has undergone dramatic changes. The traditional education system no longer meets today’s complex needs, where everything is dynamic and evolving at a very rapid pace. In today’s world, a huge number of transformations take place in every nanosecond. Therefore, a new, modern way of learning is needed to systematically cope with such transformations arising from the creation of vast amounts of information. Thus, to address the shortcomings of the traditional education system, the world is moving towards digital education, which solves all the problems and challenges of traditional education. The authors present a comprehensive analysis of the processes of digitalization of education, most actively proceeding in the modern world. The formation of the knowledge society and the digital stage of modern civilizational culture is still a continuous process, which itself is experiencing serious internal contradictions and problems, especially in our country. One of the serious obstacles to the modernization of education is the mismatch between the speed of educational resources and the rate at which the digitalization of the educational process itself is taking place, which is still very low. Education reform is presented in the article by the example of various forms of educational and extracurricular activities aimed at the active use of digital educational resources, including the citywide electronic journal and diary, which has been used for several years in many schools in Russia.
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The purpose of the study is actualized by the fact that progress in the field of computer technology and robotics allows radically changing the idea of teaching computer science to schoolchildren, or rather programming in a modern secondary school, realizing one of the most important tasks facing the education system today. The scientific novelty of the study lies in the fact that these achievements allow updating traditional teaching methods, making them much more useful and modern. Nowadays, students have the opportunity to study various programming languages at school and at the same time, using the developed resources, observe the process of their execution by specially created robots, which can develop the student's desire to study further and give motivation to study the academic discipline. The practical significance of the work lies in the fact that one of such projects containing educational resources and allowing a different look at modern computer science lessons is LEGO and ROBBO. The advantages and disadvantages of traditional methods of teaching programming languages in high school are analyzed in the study. Also, the advantages of learning programming with LEGO and ROBBO are revealed, methodological recommendations for using the LEGO and ROBBO programming environment are presented, the capabilities of the LEGO project and ROBBO are described, and their main elements are characterized.
В данной статье рассматриваются вопросы эффективности применения цифровых интерактивных плакатов для вовлечения учащихся в процесс обучения. Авторы также рассматривают различные ресурсы для создания интерактивных плакатов и их использование в условиях очной и дистанционной формы обучения.
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