The article analyzes the results of the survey of 75 lecturers on using learning content management system (LCMS) Moodle in the educational process. It is defined that more than 75% of the respondents use LCMS Moodle. The lecturers up to 30 or over 60 years old, with up to 3-year-work experience in Universities need methodic assistance. Textual e-learning resources are widely used in developed courses while video and audio are not used enough. LCMS Moodle is mostly used during exams or tests and student work, and using LCMS Moodle should be intensified in lectures, laboratory and practical classes. Among the most demanded resources are label, page, file, URL, book, assignment, attendance, glossary, quiz. Thus, the popularization of other resources is identified as one of the most important. An action plan how to improve LCMS Moodle usage: increasing the IT competencies of both teachers and students – planned long-term courses “IT in full-time (blended) learning”; seminars, consultations, (group and individual forms) both on general issues, and according to the specificity of the specialties; methodic handouts and recommendations; improving logistics; improving logistical support – ensuring constant access to the Internet, updating and equipping computer classrooms; creating of transparent, predictable and attractive for authors content of the regulatory framework.
Посібник призначений для вивчення розділу «Вступ до програмування» курсу інформатики в процесі формування у студентів педагогічних університетів компетентності в програмуванні на основі функціонального підходу. В якості засобів формування компетентності в програмуванні обрані мова програмування Scheme та середовище програмування DrRacket. Посібник містить необхідний теоретичний матеріал, що супроводжується лабораторними роботами, індивідуальними завданнями та проектами із застосування моделей та методів математичної інформатики. У додатках наведено опис локалізованої версії DrRacket та розглянуто її додаткові можливості. Для студентів молодших курсів інформатичних спеціальностей, вчителів інформатики та учнів профільних класів.
Mintii I.S. and Soloviev V.N. Augmented Reality: Ukrainian Present Business and Future Education. The aim of the study: analysis of the current state and prospects for the development of augmented reality in Ukraine in business and education. The objectives of the study: to analyze the experience of using the augmented reality in advertising, marketing, education of Ukraine; to investigate the problems existing in this direction. The object of the study: the process of using augmented reality in advertising, marketing, education. The subject of the study: specific projects using the augmented reality in advertising, marketing, education. The used method of study was theoretical that included analysis of articles and materials of conferences on the research problem. The results of the study: nowadays, the augmented reality is used primarily in the field of advertising and marketing of Ukraine. As an example is the advertisement of Kyivstar (virtual tour around Ukraine, augmented reality quest), some of the Ukrainian companies have certain results in in this direction, for example, Augmented Pixels, Simo AR (in the development of a browser with augmented reality, the Kontramarka ticket service is implemented), Live Animations (such projects as Wonderland AR, My Yeti, Live Coloring, Gapchinska, Live Photo are already implemented). Among the problems that exist with the introduction of these technologies in education, first of all, we should note the shortage of specialists in the preparation of such educational projects and the uncoordinated actions of business and education in this direction. Main conclusions and recommendations: in order to disseminate research results it is necessary to hold thematic events of the all-Ukrainian level.
Фундаменталізація навчання виступає насамперед інструментом стабілізації змісту навчання засобами, адекватними предметній галузі навчання в умовах швидких темпів її розвитку. Стабілізація курсів інформатики досягається поширенням на методичну систему навчання інформатики властивостей відкритих систем: розширюваності, масштабованості, мобільності; інтероперабельності та «люб’язності».
This is an introductory text to a collection of selected papers from the 10th Workshop on Cloud Technologies in Education (CTE 2021) and 5th International Workshop on Augmented Reality in Education (AREdu 2022) which were held in Kryvyi Rih, Ukraine, on May 23, 2022. It consists of information on events and short summaries of selected papers.
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