Proceedings of the 2008 C3S2E Conference on - C3S2E '08 2008
DOI: 10.1145/1370256.1370282
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A framework for dynamic deformation of uniform elastic two-layer 2D and 3D objects in OpenGL

Abstract: This paper describes the design and implementation of a C++-based framework for two-layer uniform facet elastic object for real-time simulation based on physics modeling methods. The two-layered elastic object consists of inner and outer elastic mass-spring surfaces and compressible internal pressure. The density of the inner layer can be set differently from the density of the outer layer; the motion of the inner layer can be opposite to the motion of the outer layer. These special features, which cannot be a… Show more

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Cited by 13 publications
(17 citation statements)
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“…Moreover, the object also contains 36 radius springs, 36 shear left springs, and 36 shear right springs between the inner and outer layers. Just like in two dimensions, the twolayer structure gives the 3D sphere more stability [12]. …”
Section: D the Simulation As Shown In Figures 3(a) Through 3(f) Ismentioning
confidence: 98%
See 3 more Smart Citations
“…Moreover, the object also contains 36 radius springs, 36 shear left springs, and 36 shear right springs between the inner and outer layers. Just like in two dimensions, the twolayer structure gives the 3D sphere more stability [12]. …”
Section: D the Simulation As Shown In Figures 3(a) Through 3(f) Ismentioning
confidence: 98%
“…This also closely correlates to the OpenGL state machine, that we use as a core library for our implementation. In our current simulation system, the application has been split into these three separated components [12].…”
Section: Softbody Framework's Design and Implementation Overviewmentioning
confidence: 99%
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“…We produce a similar type of animation but in real-time based on physics with the aim at a real-time tangible interaction or manipulation of the jellyfish in a game or an interactive installation with haptics and motion tracking. The design-and implementation-related work centers around deformable softbody objects simulation via physical based methods [2] applied to a certain type of softbody objects using the corresponding simulation framework [10] centered around OpenGL [9]. The CUGL [7] library that we use provides a set of convenient extensions to OpenGL.…”
Section: Related Workmentioning
confidence: 99%