We describe details of modeling and implementation of an interactive work of a jellyfish simulation using OpenGL and the Softbody Simulation System. We outline our process, setup, planned exhibition installation, and the difficulties encountered and the ways we solve some and propose to solve some other difficulties in this work as a possible guideline for others doing similar installation with some educational value. We review a number of related work items considered in the design and implementation of this work as well as future plans and considerations.