“…Commercial video games were used in [ 7 , 12 , 19 , 20 , 21 ], which, despite encouraging the execution of physical activity and supporting the player’s motivation, were not adapted to the particular characteristics of physical rehabilitation. For this reason, most of the studies proposed active video games specifically for rehabilitation, to increase motivation and adherence to therapies [ 8 , 11 , 13 , 15 , 16 , 17 , 18 , 22 , 23 , 25 ], in some cases associated with a configuration module allowing the health professional to adjust the characteristics of the game according to the diagnosis and progress of the patient in treatment [ 9 , 10 , 14 , 24 ]. In the particular case of commercial rehabilitation products, such as ArmeoSenso, Bimeo, or JRS Wave, they respond adequately to such requirements in the area of physical rehabilitation, although the additional costs involved must be taken into account.…”