2011 Proceedings of 20th International Conference on Computer Communications and Networks (ICCCN) 2011
DOI: 10.1109/icccn.2011.6006085
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A Multimodal Interaction Method that Combines Gestures and Physical Game Controllers

Abstract: Motion-based control of video games has gained significant attention from both academic and industrial research groups for the unique interactive experiences it offers. Of particular research interest has been the control of games through gesture-based interfaces enabled by 3D cameras that have recently been made affordable. However, existing research has yet to combine the benefits of a 3D camera with those of a physical game controller in a way that uses accurate gesture and controller tracking to provide si… Show more

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Cited by 18 publications
(6 citation statements)
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“…Very few attempts have been made to integrate gesture tracking into game controllers. Ionescu et al describe one such attempt [13] which involves gesture tracking for one hand whilst using a game controller in the other. Such approaches seem unwieldy and further emphasize that the controller is an external object, not an invisible intermediary between man and machine.…”
Section: Background and Related Workmentioning
confidence: 99%
“…Very few attempts have been made to integrate gesture tracking into game controllers. Ionescu et al describe one such attempt [13] which involves gesture tracking for one hand whilst using a game controller in the other. Such approaches seem unwieldy and further emphasize that the controller is an external object, not an invisible intermediary between man and machine.…”
Section: Background and Related Workmentioning
confidence: 99%
“…Tindale, Cumming, Pridham, Peter & Diamond [27] outline the development of a number of wearable haptic game devices, though these are self-contained gaming environments with a predefined mode of interaction. In contrast, Ionescu et al [28] describe an attempt which involves gesture tracking for one hand whilst using a game controller in the other. Such approaches seem unwieldy and further emphasise that the controller is an external object, not an invisible intermediary between man and machine.…”
Section: Hand-based Interfacesmentioning
confidence: 99%
“…User interface design environment has been known to be a part of significant elements in game system. [1] Nowadays, traditional game interfaces such as joysticks, mouse and keyboards are shrinking every year [2] and game system starts to build AR basedinterface. [3] These new streams of game interface design have brought some changes which are spatial transformation.…”
Section: Introductionmentioning
confidence: 99%