2012 18th International Conference on Virtual Systems and Multimedia 2012
DOI: 10.1109/vsmm.2012.6365941
|View full text |Cite
|
Sign up to set email alerts
|

A novel gesture-based interface for a VR simulation: Re-discovering Vrouw Maria

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
10
0

Year Published

2013
2013
2022
2022

Publication Types

Select...
4
3
1

Relationship

1
7

Authors

Journals

citations
Cited by 17 publications
(10 citation statements)
references
References 15 publications
0
10
0
Order By: Relevance
“…The development of the user interface is discussed in more detail in another article [Sen et al 2012]. …”
Section: Gestural User Interfacementioning
confidence: 99%
“…The development of the user interface is discussed in more detail in another article [Sen et al 2012]. …”
Section: Gestural User Interfacementioning
confidence: 99%
“…First, this application requires participants to sit in a chair, followed by breathing and simulation of deterioration/recovery, to visualize the process on the screen. Therefore, the following situations limit the effects of this interaction: (a) breathing disorders and visual handicaps; (b) audiences wearing heavy attire, making it difficult to detect breathing status; (c) this application is designed for single users, not for multiusers; (d) the genuine deterioration process of ancient artifacts through time cannot be verified, so it is only a conjectured visual simulation; (e) the Kinect-based interface is not suitable for outdoor because the IR radiation from the sun might compete with the IR lighting from the Kinect [Sen et al 2012]. Second, when administering the participant evaluation, there were several limitations: (a) Most of the participants were Taiwanese and, therefore, remained in the same culture context.…”
Section: Discussionmentioning
confidence: 99%
“…The purpose of the project was to virtually improve the accessibility of the site. This system was demonstrated at the Maritime Museum of Finland [Sen et al 2012]. The previous Kinect-based multimedia works were developed in the museum context using body gestures.…”
Section: Deterioration and Recovery Simulation And The Kinect Applicamentioning
confidence: 99%
“…'Active areas' are areas in space which will cause movement if the user positions their hand to be inside them [3]. They are used for CAD [4] or Archaeology [5] applications. Other approaches are based on games such as 'Dance Dance Revolution', where the user's foot position signals movement intention [6].…”
Section: Enabling Exploration Through Movementmentioning
confidence: 99%
“…Other approaches are based on games such as 'Dance Dance Revolution', where the user's foot position signals movement intention [6]. A technique similar to the 'active area' mechanism involves twisting or leaning [4]. The final mechanism involves interacting with an onscreen control.…”
Section: Enabling Exploration Through Movementmentioning
confidence: 99%