2016
DOI: 10.1007/978-3-319-42911-3_1
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A Study of Players’ Experiences During Brain Games Play

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Cited by 3 publications
(1 citation statement)
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“…Past research has demonstrated that technology has the potential to enhance both learning and teaching experiences (Ahmad et al, 2016(Ahmad et al, , 2017(Ahmad et al, , 2021(Ahmad et al, , 2023b. AR in particular has a significant impact on the student experience by providing additional virtual information in conjunction with the real environment (Hu et al, 2015;Perez-Sanagustin et al, 2014;Sugimoto, 2011;Zseby et al, 2016).…”
Section: Introductionmentioning
confidence: 99%
“…Past research has demonstrated that technology has the potential to enhance both learning and teaching experiences (Ahmad et al, 2016(Ahmad et al, , 2017(Ahmad et al, , 2021(Ahmad et al, , 2023b. AR in particular has a significant impact on the student experience by providing additional virtual information in conjunction with the real environment (Hu et al, 2015;Perez-Sanagustin et al, 2014;Sugimoto, 2011;Zseby et al, 2016).…”
Section: Introductionmentioning
confidence: 99%