2003
DOI: 10.1111/j.1467-8659.2003.00716.x
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A Survey of Inverse Rendering Problems

Abstract: Inverse rendering problems usually represent extremely complex and costly processes, but their importance in many research areas is well known. In particular, they are of extreme importance in lighting engineering, where potentially costly mistakes usually make it unfeasible to test design decisions on a model. In this survey we present the main ideas behind these kinds of problems, characterize them, and summarize work developed in the area, revealing problems that remain unsolved and possible areas of furthe… Show more

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Cited by 96 publications
(56 citation statements)
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References 50 publications
(169 reference statements)
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“…In graphics, "inverse rendering" typically refers to recovering the illumination, reflectance, and material properties from an image (e.g. the estimation of BRDFs); see [26] for a review. When we talk about inverting the rendering process we mean something more general, involving the recovery of object shape, camera parameters, motion, and illumination.…”
Section: Related Workmentioning
confidence: 99%
“…In graphics, "inverse rendering" typically refers to recovering the illumination, reflectance, and material properties from an image (e.g. the estimation of BRDFs); see [26] for a review. When we talk about inverting the rendering process we mean something more general, involving the recovery of object shape, camera parameters, motion, and illumination.…”
Section: Related Workmentioning
confidence: 99%
“…[4] proposed a modification of the rendering equation via a transient rendering framework. Accurate measurement of physical scene properties is called inverse-rendering [5]. Complex models have been developed for reconstructing specular [6], transparent [7], Lambertian [8] scenes and joint lighting and reflectance [9].…”
Section: Related Workmentioning
confidence: 99%
“…Nowadays, intuitive interaction for lighting design is common and a survey can be found in [Patow and Pueyo 2003]. But other areas have been explored, including highlights and shadows [Poulin and Fournier 1992;Pellacini et al 2002], camera placement [Gleicher and Witkin 1992], materials [Pellacini and Lawrence 2007], or indirect illumination [Schoeneman et al 1993].…”
Section: Dof Renderingmentioning
confidence: 99%