This paper discusses the author's best experiences or best practices in making educational video games based on visual novels, or what is called VINOV with C Major guitar tones. A game that relies on text diction/narration accompanied by visuals that are packaged in an attractive way. Broadly speaking, the design for making VINOV includes determining problem identification, looking for references, software maker (Microsoft PowerPoint), concept synopsis, depiction of characters and background images, features and material, storyline, format, and video games used. The purpose of making VINOV is as a guitar education game aimed specifically at some self-taught guitarists in Indonesia who don't yet understand the guitar tonality system, to provide an understanding of the C major guitar tonality system by arousing literacy interest through VINOV. Understanding that can help him develop creativity in his guitar playing. The reason behind VINOV's creation is due to the guitar learning method that he has used so far to focus more on practical aspects by relying on intuitive motor imitations based on guitar cover-tutorial YouTube video content. Which made it difficult to develop his guitar playing. Going forward, the effectiveness of the finished VINOV will be tested on participants who are self-taught guitar players who do not yet understand the guitar tonal system. The results of this trial will later be used as a reference for theses, papers, and development of VINOV in the future.