This study aims to contain a statement that proves the influence the play of role methods to social skills of children. The subjects were 15 children and the characteristics of the subjects are: a ) children aged 4-5 years ( group A ) , b ) indicates a low social skills. The study design used one group pre - test - post - test design. Measuring instruments in this study used the Social Ability Scale from Likert Scale adaptation ( Scale Social Ability ) . Method of analysis used Mann - Whitney / Wilcoxon , to know descriptives Statistics for different test scores of pre - test and post - test . The Results of Mann - Whitney / Wilcoxon inter- rater high enough ( pre - test and post-test 86.80 154.07 . Results of Mann - Whitney / Wilcoxon shows that learning to play of role method can improve social skills of early childhood ( p = 0.000 ).
Audio-visual is one of many learning media that may be utilized in language learning. Games are an example of audiovisual media, which is a means for transmitting information with both audio (sound) and visual (picture) characteristics. A3! is a visual novel game with a Japanese setting. The game includes a number of storylines, as well as Japanese audio. The objective of this research is to see if the A3! visual novel game can be used as an audio-visual learning media to motivate people to learn Japanese. Data was collected by interviewing and giving a questionnaire to A3! players from various backgrounds. According to the interviews, A3! visual novel game affects players' language competence, with the following important points. First, the A3! visual novel game can increase players' Japanese language skills for those who have not learned or are currently learning the language. Second, the variable that motivates players to learn more Japanese is a more profound curiosity about the visual, audio, story, and characterization of A3! visual novel game.From that conclusion, it can be said that audio-visual media is effective in being utilized in Japanese language learning.
Macadamia nuts are grown in subtropical and tropical regions and endemic species in Greenland that can be commercially developed in Indonesia. Macadamia’s generative propagation tends to have problems in its seed stock. It often experiences obstacles in field seed stock, and the production requires a long time because it has a thick shell (pericarp). Macadamia initiation needs technology to prevent extinction. One of the propagation is through the technique culture in vitro. This research was conducted to determine the initial response of basic media and to know the response of Macadamia growth in vitro. This research used five media which are Media 1 (DKW with BAP 0.1 ppm, kinetin 0.1ppm), Media 2 (WPM with BAP 1 ppm), media 3 (DKW), media 4 (MS), media 5 (MS with BAP 0.5 ppm). The results showed that media 1 and 3 (DKW media) had a good response for leaf and shoot growth in macadamia explants.
Penelitian ini bertujuan untuk menguji dan menganalisis anteseden intensimengunjungi destinasi pariwisata berkelanjutan. Sampel yang digunakan dalampenelitian ini sebanyak 200 responden dengan menggunakan metode penarikansampel purposive sampling. Kriteria sampel yang digunakan, yaitu wisatawanyang sudah pernah mengunjungi Bromo dalam 3 tahun terakhir dan tahu bahwaBromo adalah destinasi pariwisata berkelanjutan. Pengujian hipotesis dilakukandengan alat analisis statistik structural equation model (SEM) dengan bantuansoftware AMOS 22. Hasil dari penelitian ini menunjukkan bahwa terdapatpengaruh positif travel motivation, word of mouth, perceived service qualityterhadap intention to visit sustainable tourism destination. Disamping itu hasilpenelitian ini juga menunjukkan bahwa environmental attitude dan destinationimage tidak memiliki pengaruh positif terhadap intention to select sustainabletourism destination.
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