2018
DOI: 10.1007/s00221-018-5368-2
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Adaptation to visual feedback delays on touchscreens with hand vision

Abstract: Direct touch finger interaction on a smartphone or a tablet is now ubiquitous. However, the latency inherent in digital computation produces an average feedback delay of ~ 75 ms between the action of the hand and its visible effect on digital content. This delay has been shown to affect users' performance, but it is unclear whether users adapt to this delay and whether it influences skill learning. Previous work studied adaptation to feedback delays but only for longer delays, with hidden hand or indirect devi… Show more

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Cited by 5 publications
(3 citation statements)
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“…Another possible reason for participants being less proficient at adjusting their ongoing movements to the delays in Experiment 2 is that imposing an interception point prevented participants from making spatial corrections ( Brenner & Smeets, 2015 ). Imposing a path as in the present study (and in Cattan et al, 2018 ), physically restricting the movement to a certain path ( Tresilian & Houseman, 2005 ; Tresilian & Lonergan, 2002 ), or even just specifying the position at which participants have to hit a target ( Brenner & Smeets, 2011 ; de la Malla et al, 2017 ) restricts participants to changing their movement speed when they need to adjust their movements, which may be less effective than adjusting the interception point because the latency to do so is longer ( Brenner & Smeets, 2015 ). Irrespective of why the additional requirement influenced performance, it was successful in making participants regularly direct their gaze toward the cursor ( Figure 7 ), even when the cursor was not very difficult to see (before contrast was very low), presumably because doing so helped participants achieve the goal of moving along the line.…”
Section: Discussionmentioning
confidence: 97%
See 1 more Smart Citation
“…Another possible reason for participants being less proficient at adjusting their ongoing movements to the delays in Experiment 2 is that imposing an interception point prevented participants from making spatial corrections ( Brenner & Smeets, 2015 ). Imposing a path as in the present study (and in Cattan et al, 2018 ), physically restricting the movement to a certain path ( Tresilian & Houseman, 2005 ; Tresilian & Lonergan, 2002 ), or even just specifying the position at which participants have to hit a target ( Brenner & Smeets, 2011 ; de la Malla et al, 2017 ) restricts participants to changing their movement speed when they need to adjust their movements, which may be less effective than adjusting the interception point because the latency to do so is longer ( Brenner & Smeets, 2015 ). Irrespective of why the additional requirement influenced performance, it was successful in making participants regularly direct their gaze toward the cursor ( Figure 7 ), even when the cursor was not very difficult to see (before contrast was very low), presumably because doing so helped participants achieve the goal of moving along the line.…”
Section: Discussionmentioning
confidence: 97%
“…The randomized delays in the current experiments encouraged participants to control the cursor on the basis of visual information provided during the trial, as in our previous study ( Cámara et al, 2018 ). Most studies investigating the effect of temporal delays on performance have used constant delays ( Cattan, Perrier, Bérard, Gerber, & Rochet-Capellan, 2018 ; Cunningham et al, 2001b ; Foulkes & Miall, 2000 ; Miall & Jackson, 2006 ; Rohde et al, 2014 ; Vercher & Gauthier, 1992 ) or delays that changed in a predictable way ( de la Malla et al, 2014 ; Knelange & López-Moliner, 2019 ). In such cases, participants can adjust their actions across consecutive trials (adapt to the delay) in addition to adjusting ongoing movements.…”
Section: Discussionmentioning
confidence: 99%
“…Indeed, people are less precise when intercepting moving targets with a cursor that is displayed at the position of their hidden finger (85 Hz frame rate; 60 ms additional delay) than when they do so with the visible finger itself (de la Malla et al 2012). Similarly, when moving their finger across a touchscreen to track a moving target with a cursor, people make larger spatial errors if there is an additional delay of 75 ms than if the additional delay is only 9 ms (Cattan et al 2018). Moreover, increasing the additional delay by tens of milliseconds made movements noticeably slower when guiding a cursor or crosshair to a target on a screen by moving a computer mouse (Ivkovic et al 2015;MacKenzie and Ware 1993;Spjut et al 2019) or 'dragging' an item to a target on a touchscreen (Jota et al 2013).…”
Section: Introductionmentioning
confidence: 99%