“…These reflect the diverse applications of this paradigm and the different research emphasis of each research group: shared workspaces, networked games, distributed whiteboards, group editors, distributed architectural design, education, telemedicine and simulations (Bhola, Banavar and Ahamad 1998;Sun, Jia, Zhang, Yang and Chen 1998;Bouras, Hornig, Triantafillou and Tsiatsos 2001;Fujimoto 2001;Riva and Gamberini 2001;Tawfik and Fernando 2001;McCoy, Delaney and Ward 2003;Frecon 2004). Several research teams have developed experimental distributed virtual environment platforms; some examples include RING (Funkhouser 1995), NPSNET (Macedonia, Zyda, Pratt, Barham and Zeswitz 1994;Capps, McGregor, Brutzman and Zyda 2000), MASSIVE (Greenhalgh and Benford 1995;Greenhalgh, Purbick and Snowdon 2000), PaRADE (Roberts, Sharkey and Sandoz 1995;, SPLINE (Barrus, Waters and Anderson 1996), CAVERNSoft (Leigh, Yu, Schonfeld, Ansari, He et al 2001), VELVET (de Oliveira and Georganas 2002), PARADISE (Holbrook, Singhal and Cheriton 1995;Singhal 1996), DIVE (Frécon and Stenius 1998;Frécon 2003;Frécon 2004), QUICK (Capps 2000), VPark (Joslin, Molet, Thalmann, Esmerado, Thalmann et al 2001), MOVE (Garcia, Montala, Pairot, Rallo and Skarmeta 2002), ATLAS (Lee, Lim and Han 2002), EQUATOR (MacColl, Millard, C. and Steed 2002) and PING (Roberts 2004). …”