2017
DOI: 10.1007/978-3-319-55849-3_28
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Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing

Abstract: Abstract. Monte Carlo Tree Search techniques have generally dominated General Video Game Playing, but recent research has started looking at Evolutionary Algorithms and their potential at matching Tree Search level of play or even outperforming these methods. Online or Rolling Horizon Evolution is one of the options available to evolve sequences of actions for planning in General Video Game Playing, but no research has been done up to date that explores the capabilities of the vanilla version of this algorithm… Show more

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Cited by 43 publications
(40 citation statements)
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References 26 publications
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“…This is in line with the findings in the study performed by Gaina et. al [23], where Random Search (RS) emerged as the best algorithm in the limited budget offered. Therefore, the more the parameter values increase towards RS, the less the impact of the seeding can be observed.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…This is in line with the findings in the study performed by Gaina et. al [23], where Random Search (RS) emerged as the best algorithm in the limited budget offered. Therefore, the more the parameter values increase towards RS, the less the impact of the seeding can be observed.…”
Section: Resultsmentioning
confidence: 99%
“…The algorithm described in this subsection is the baseline used in the study and follows the same technique described in [23]. It employs a pseudo-random initialization of the population, each gene in the individuals taking on an integer value returned by an RNG (Random Number Generator).…”
Section: B Vanilla Rhea (Algorithm A-vanilla)mentioning
confidence: 99%
“…Both games are fairly similar in concept and difficulty for a vanilla RHEA agent (100% win-rate in both, first level only considered for Missile Command) [21]. However, their complexity in terms of local patterns does differ.…”
Section: Further Applicationsmentioning
confidence: 97%
“…individual length, mutation rate), but also the very structure of the algorithm (keeping the population evolved from one game tick to the next with a shift buffer, including or excluding evolutionary operators, adding Monte Carlo rollouts at the end of the individual when evaluating, etc.). These options are all collected from past literature [23], [41], [44], [45] for a resulting EA with a parameter search space size of 1.741E12.…”
Section: B Planning Modulementioning
confidence: 99%