“…With the development of ICT and the emergence of virtual learning environments (VLE), different forms of teaching are encouraged to raise academic performance, whether in classroom or distance learning courses, with emphasis on active methodologies that employ, among other approaches, the problematization (Silva, Colle, Cavichioli, & Souza, 2018) and ludic strategies, such as games and gamification (Oliveira et al, 2013;Bornal, Barbante Junior, Matsuoka, & Nasu, 2019;Souza, et al, 2020;Nasu & Nogueira, 2020;Nemer, Ramirez, Frohmut, & Bergamo, 2020). The referenced studies point out the greater participation of the students in class as benefits of active learning strategies, given that they are provoked to get out of their comfort zone, in addition to wakening their interest for research and presenting a feedback of their performance in real time.…”