Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play 2017
DOI: 10.1145/3130859.3131439
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Automated Game Testing with ICARUS

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Cited by 42 publications
(4 citation statements)
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“…Schatten et al [14] simulated large-scale dynamic agent systems to test quest solvability in MMORPGs. Pfau et al [13] introduced a generic adventure solver traversing point-and-click adventure games via reinforcement learning and reporting crashes, dead-ends and performance issues. Van Kreveld et al [29] and Southey et al [30] assessed difficulty or interestingness approximations of levels or mechanics by machine learning of descriptive ingame metrics.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Schatten et al [14] simulated large-scale dynamic agent systems to test quest solvability in MMORPGs. Pfau et al [13] introduced a generic adventure solver traversing point-and-click adventure games via reinforcement learning and reporting crashes, dead-ends and performance issues. Van Kreveld et al [29] and Southey et al [30] assessed difficulty or interestingness approximations of levels or mechanics by machine learning of descriptive ingame metrics.…”
Section: Related Workmentioning
confidence: 99%
“…For instance, AI can predict users' high-level behavior [8] (if they will leave the game, if they will make purchases) or their motivation levels [9] based on past trends in the userbase. Specifically with regards to automated playtesting, AI agents have been used to discover bugs or game crashes [10], constraint violations [11], [12] to identify dead-end game states [13] or unreachable states [14]. Notably, most of these agents follow ad-hoc heuristics and constraints and do not necessarily match how players act in their games.…”
Section: Introductionmentioning
confidence: 99%
“…Furthermore, as in the sixth section, we introduced the QA of behaviors of the social robot, from the viewpoint of their functions and the quality of the animation. These perspectives, especially in artistic areas, are explored in computer game industries [28,29] but are still in their infancy in social robotics.…”
Section: Production Of Character Animation In Sociable Robotmentioning
confidence: 99%
“…In APT, pre-trained artificial intelligence (AI) agents will "play" the game, test for bugs and provide feedback to game designers regarding balance in game mechanics, and provide QA (Pfau, Smeddinck, & Malaka, 2017).…”
Section: Introductionmentioning
confidence: 99%