2001
DOI: 10.1007/3-540-45420-9_16
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Characters in Search of an Author: AI-Based Virtual Storytelling

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Cited by 46 publications
(33 citation statements)
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“…UT is a cheap game which provides access to level editors for defining the environment, a scripting language (UnrealScript) for defining the physics of the world and the way objects interact, and the ability to import your own objects into the game. UT is currently being used by several groups to develop storytelling systems [21][22][23], and ai-based bots in general [20].…”
Section: Methodsmentioning
confidence: 99%
“…UT is a cheap game which provides access to level editors for defining the environment, a scripting language (UnrealScript) for defining the physics of the world and the way objects interact, and the ability to import your own objects into the game. UT is currently being used by several groups to develop storytelling systems [21][22][23], and ai-based bots in general [20].…”
Section: Methodsmentioning
confidence: 99%
“…Note that Flow is also correlated with the Positive emotional state (.535). Note also that the scores for Flow and Positive emotional state are, for the first group 2.81 and 3.23 respectively, in a 5-point Likert scale (1)(2)(3)(4)(5), which correspond to rather high values (see [15] for comparisons with other systems tested with the same scales).…”
Section: Results and Interpretation Of Questionnaires-indicators Corrmentioning
confidence: 98%
“…In fact a stateless narrative engine is a way to represent actions and their interdependence but does not favor a specific type of algorithm over another. It is possible to use a one step action selection mechanism, as in IDtension [24] or Defacto [19], but planning algorithms can also be used, as in I-Storytelling [4] or Mimesis [18,28]. We foresee a large range of algorithms that could be used on a story representation based on links.…”
Section: Discussionmentioning
confidence: 99%
“…• Character-based planning [1,4]: consists in calculating all possible story paths from an initial situation and selecting a plan that can reach each character's goal.…”
Section: Interactive Drama Systems As State-based Enginesmentioning
confidence: 99%