Volume 5a: 17th International Conference on Design Theory and Methodology 2005
DOI: 10.1115/detc2005-85381
|View full text |Cite
|
Sign up to set email alerts
|

Concise Interactions and Effective Management of Shared Design Spaces: Moving Beyond Strategic Collaboration Towards Co-Design

Abstract: Often, design problems are coupled and their concurrent resolution by interacting stakeholders is required. The ensuing interactions are characterized predominantly by degree of interdependence and level of cooperation. Since tradeoffs, made within and among sub-systems, inherently contribute to system level performance, bridging the associated gaps is crucial. With this in mind, effective collaboration, centered on continued communication, concise coordination, and non-biased achievement of system level objec… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
5
0

Year Published

2006
2006
2017
2017

Publication Types

Select...
5
2

Relationship

1
6

Authors

Journals

citations
Cited by 13 publications
(5 citation statements)
references
References 40 publications
0
5
0
Order By: Relevance
“…In design under competition, different players develop solutions to the same problem and the contest designer picks the best solution. On the other hand, in non-cooperative design, designers work on different aspects of the overall systems design problem with the goal of achieving Pareto optimality [10]. The literature on design for market systems (DFMS) [11] is focused on modeling manufacturing firms competing in a profit maximizing game.…”
Section: Review Of Relevant Literaturementioning
confidence: 99%
“…In design under competition, different players develop solutions to the same problem and the contest designer picks the best solution. On the other hand, in non-cooperative design, designers work on different aspects of the overall systems design problem with the goal of achieving Pareto optimality [10]. The literature on design for market systems (DFMS) [11] is focused on modeling manufacturing firms competing in a profit maximizing game.…”
Section: Review Of Relevant Literaturementioning
confidence: 99%
“…Almost all the literatures of decentralized design problems, such as (Vincent 1983, Chen and Lewis 1999, Chanron and Lewis 2003, Fernandez et al 2005, take the existence of the Nash solutions as granted and demonstrate their result only by simple examples. However, as pointed out in (Basar and Olsder 1999) in the set-valued mappings, which is equivalent to the claim that every finite strategic form game has a Nash solution.…”
Section: A Brief Discussion Of Existence and Convergencementioning
confidence: 99%
“…Before we discuss the convergence of the dynamics in the decentralized system design environment, it is sensible to discuss the more fundamental question: whether the Nash solution exists in this simultaneous response framework. Almost all the literatures of decentralized design problems, such as (Vincent 1983, Chen and Lewis 1999, Chanron and Lewis 2003, Fernandez et al 2005, take the existence of the Nash solutions as granted and demonstrate their result only by simple examples. However, as pointed out in (Basar and Olsder 1999) and (Fudenberg and Tirole 1991), when i i E X = , a Nash solution is not guaranteed to exist, and, when i i M X = , the Nash solution would exist when the objective for designer i, ) , ( (Nash 1950) applied the Kakunati's fixed point theorem to prove the existence of the strategy profile ) , ( * 2 * 1 x x in the set-valued mappings, which is equivalent to the claim that every finite strategic form game has a Nash solution.…”
Section: A Brief Discussion Of Existence and Convergencementioning
confidence: 99%
See 1 more Smart Citation
“…Xiao et al (2002) applied game theoretic approaches and design capability indices to model the relationships between engineering teams that were described as cooperative, non-cooperative, and leader/follower protocols, and facilitate collaborative decision making during a product realization process. Fernandez et al (2005) proposed a framework for establishing and managing collaborative design spaces by combining elements of cooperative and non-cooperative behavior, and formulating strategic and extensive games with utility theory. Kopin & Wilbur (2005) introduced a Bayesian game to model cost sharing in uncertain and incomplete information that were related to producer and consumer attributes such as nature, production costs, players and information, and preferences.…”
Section: Review Of Product Family Design and Game Applicationsmentioning
confidence: 99%