2016
DOI: 10.1177/1046878116651023
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Debriefing Research Games

Abstract: Background. Debriefing is an intrinsic part of games for learning and proper debriefing can also be beneficial to research games. However, the literature on how to debrief research games is sparse and only provides the professional with an abstract topic guide.

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Cited by 23 publications
(9 citation statements)
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References 38 publications
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“…The use of POLICING THE SOUND in a wide variety of classroom and non-classroom settings confirms much of the existing literature’s conclusions regarding the importance of the discussion or debriefing period after the game (van den Hoogen, Lo, & Meijer, 2016). In the case of POLICING THE SOUND, a ratio of 30 minutes of gameplay time to 40-50 minutes of discussion worked best.…”
Section: Lessons For Implementing Custom Built Games In Classroom Envsupporting
confidence: 72%
“…The use of POLICING THE SOUND in a wide variety of classroom and non-classroom settings confirms much of the existing literature’s conclusions regarding the importance of the discussion or debriefing period after the game (van den Hoogen, Lo, & Meijer, 2016). In the case of POLICING THE SOUND, a ratio of 30 minutes of gameplay time to 40-50 minutes of discussion worked best.…”
Section: Lessons For Implementing Custom Built Games In Classroom Envsupporting
confidence: 72%
“…The debrief offers an opportunity for the facilitator to lead participants through a meaningful discussion about their experience (Lederman, 1992). We recommend including several key components in the debrief through which participants: (1) step out of the role-play to gain a broader perspective on the simulation experience; (2) collectively assess what happened during the simulation; and (3) discuss how the simulation relates to the real world, including how their own actions might affect the climate-energy system (Qudrat-Ullah, 2007; van den Hoogen et al, 2016). The facilitator actively uses En-ROADS during the debrief to further explore how the climate-energy system responds to different interventions, including specific scenarios proposed by participants during the role-play.…”
Section: Intervention: the Climate Action Simulationmentioning
confidence: 99%
“…Through game play, researchers can study the player decisions and interactions within the reference system [6]. Following van den Hoogen et al [7] there is recognition of the challenges of incorporating all contextual components when simulating social practices in the RPG. While RPGs are devices through which players experience a simplified version of reality, the debriefing offers reflection on these experiences which offers a more contextual understanding of the data.…”
Section: Methods Detailsmentioning
confidence: 99%
“…After all the rounds are played, the players together with the game master debrief the different aspects of the RPG following the framework developed by van den Hoogen [7]. The debriefing sessions are audio recorded with prior informed consent of all players and transcribed and analysed using content analysis in atlas.ti.…”
Section: The Role Playing Game (Rpg) and Debriefingmentioning
confidence: 99%