“…In human-computer interaction, the potential of wearables to augment collocated social interactions has received considerable attention [9,22,36]. These social wearables [9,30] exist in the form of smart textiles, digital accessories and physical devices for gaming or collaborative work [6,9,10,20,31,37,38]. Recent works have implicitly contributed to this field by adding interactivity and digital expression into accessories, textiles or cosmetics [11,23,48].…”