2019
DOI: 10.1007/s10798-019-09502-y
|View full text |Cite
|
Sign up to set email alerts
|

Designing with LEGO: exploring low fidelity visualization as a trigger for student behavior change toward idea fluency

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
28
0

Year Published

2019
2019
2023
2023

Publication Types

Select...
7
1

Relationship

2
6

Authors

Journals

citations
Cited by 27 publications
(29 citation statements)
references
References 29 publications
1
28
0
Order By: Relevance
“…A similar approach has been presented in a paper by Ranscombe, Bissett-Johnson, Mathias, Eisenbart and Hicks [19] comparing the use of sketches, cardboard models and LEGO sets to facilitate students fluency in idea generation. Although using LEGO was an example of a slightly different visualisation method than described above, the incorporation of LEGO blocks into idea-generating phase instead of high-fidelity CAD sketches resulted in a generation of a larger number of ideas in a more collaborative way.…”
Section: Data Visualisation In Design Education and Practicementioning
confidence: 99%
“…A similar approach has been presented in a paper by Ranscombe, Bissett-Johnson, Mathias, Eisenbart and Hicks [19] comparing the use of sketches, cardboard models and LEGO sets to facilitate students fluency in idea generation. Although using LEGO was an example of a slightly different visualisation method than described above, the incorporation of LEGO blocks into idea-generating phase instead of high-fidelity CAD sketches resulted in a generation of a larger number of ideas in a more collaborative way.…”
Section: Data Visualisation In Design Education and Practicementioning
confidence: 99%
“…A further study used the method to assist students’ learning of corporate sustainability (Schulz et al , 2018). A recent study reports that LEGO ® Serious Play ® is seen as an educational design activity to facilitate design engineering students’ idea fluency (Ranscombe et al , 2019).…”
Section: Lego® Serious Play® From Business To Public Sector and Researchmentioning
confidence: 99%
“…They are therefore more willing to engage in unrestrained dialogues and exchanges of new ideas and concepts with multiple stakeholders (Robertson and Breen 2013). For LEGO, collaboration between user bases such as clubs of experts, lead users, customers, and the broader circle of other stakeholders is essential to achieve breakthrough innovation (Robertson and Breen 2013;Ranscombe et al 2019;Gauntlett 2014). In the LEGO context, stakeholders, classified as internal and external people, are capable of influencing the future strategy of the organisation.…”
Section: Co-creation Activities Within Legomentioning
confidence: 99%