This study explores the application of physical prototypes to facilitate co-creation activities involving different stakeholders through a casestudy analysis. It investigates how physical prototypes support the work of LEGO team at PG2 Front End Design Department (PG2FEDD) in co-creation processes. Additionally, this study will enhance our understanding of how physical prototypes facilitate not only knowledge sharing but also anticipating future user needs. Moreover, the study illustrates how careful deliberation and selection of 'prototypes in the broadest sense' improve co-creation practices. Results indicate that LEGO applies low-and high-fidelity physical prototypes iteratively in divergent and convergent co-creation activities to gather constructive and emphatic feedback from the stakeholders. The success of their co-creation processes is due to the strength and distinctive qualities of the LEGO system empowering people to build and foster connection and collaboration.
This paper aims to investigate the usefulness of LEGO and other materials as prototyping tools in the co-creation process involving multiple stakeholders. The results demonstrate that using LEGO and other materials as prototypes in the co-creation process helps designers and stakeholders to explore, evaluate and modify ideas three-dimensionally to validate design solutions, idea generation and evaluation. This study believes that LEGO and other materials are efficient co-design prototyping tools to ensure its main purpose for team and strategy building in enhancing participant's ability to deliver more contribution during group discussions. Keywords: Co-creation; prototyping tools; prototypes; LEGO eISSN: 2398-4287© 2020. The Authors. Published for AMER ABRA cE-Bsby e-International Publishing House, Ltd., UK. This is an open access article under the CC BYNC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Peer–review under responsibility of AMER (Association of Malaysian Environment-Behaviour Researchers), ABRA (Association of Behavioural Researchers on Asians) and cE-Bs (Centre for Environment-Behaviour Studies), Faculty of Architecture, Planning & Surveying, Universiti Teknologi MARA, Malaysia. DOI: https://doi.org/10.21834/ebpj.v5iSI3.2548
Various ways of accessing the meaning-making process in design activity have been explored in many fields of user-centred design, participatory design and human product experienced. However, designer collaboration activities in meaning findings have rarely been studied or reported. Therefore, this research investigates the influence of designers’ collaboration on designers’ thinking in creating meaning in the design process and the design elements that influence their making. It can be concluded that experience and a more active observation with an object in design practice contribute to the better idea in the meaning-making process. Keywords: meaning-making, design thinking, the principle of design eISSN: 2398-4287© 2020. The Authors. Published for AMER ABRA cE-Bsby e-International Publishing House, Ltd., UK. This is an open access article under the CC BYNC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Peer–review under responsibility of AMER (Association of Malaysian Environment-Behaviour Researchers), ABRA (Association of Behavioural Researchers on Asians) and cE-Bs (Centre for Environment-Behaviour Studies), Faculty of Architecture, Planning & Surveying, Universiti Teknologi MARA, Malaysia. DOI: https://doi.org/10.21834/ebpj.v5iSI3.2540
Museum is a cultural institution which plays an important role in cultural tourism activities. Today, the role of traditional museums has shifted to become multipurpose in order to offer tangible and intangible products and services to their visitors. The tourism industry in Malaysia is heavily depending on their rich multiethnic and religion culture since the 50's. However, the progress of the museums in Malaysia is going at a slow phase although cultural tourism growth in the country is soaring. Any changes involving the museum sector in Malaysia went through a complicated process because it had to go through several stages and time consuming. The museum sector in Malaysia is lacking of creative management and administration style. Malaysia museum sector is left far behind almost 30 years compared to other developed countries. Notwithstanding, for the past ten years more Malaysian museums are shifting their roles to become modern museums by adapting creative ideas and technology. This study applied case study method on Malacca Maritime Museum. This is a traditional museum which comes up with new and fresh ideas by combining traditional, creativity and ICT elements to become modern museum. Hence, this museum remains competitive with other tourism attractions in Malaysia and the region.
Cultural, tourism, and creative industries sectors can be understood as having intersecting policy agendas and economic interdependencies. In the developing context the first two have a somewhat longer history of analysis than the last one. However, emerging studies are beginning to emphasise all three domains are interconnected to each other, and need each other to sustain their products in the market. However, the studies are mainly concentrated on Western countries and there are still many aspects of this concept remain unanswered particularly in developing nations for example Malaysia. Data on developing nations is still problematic and considerably limited, or only concentrated in countries such as China and India. To have a better grasp about the underlying key concepts of the development issues on creativity, technology and innovation applied in cultural products in developing nations this study proposed case studies approach to be applied in Malaysia. The creative economy development issues in Malaysia will be the primary focus to be investigated by this research. An electronic research through the Internet on two different case studies in Malaysia had been looked at on their experience in developing their creative economy through a combination between culture, tourism and creativity. Keywords-component; creative economy, cultural tourism, creative industries, experience industries and developing nations.I.
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