2020
DOI: 10.18326/hipotenusa.v2i1.34-40
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E-Comic Learning Media Based Problem Based Learning In Subject of Linear Equation System

Abstract: This study aims to learn the feasibility of e-comic media  in MTsN 12 Jombang. The method of this research is Research and Development (RD). The development model used is the ADDIE development model with stages: analysis (analysis), design (design), development (development), implementation (implementation), and evaluation (evaluation). The subjects of this research  were students of class VII D of MTsN 12 Jombang. The research instruments used in data collection were (1) questionnaire sheets and (2) students'… Show more

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Cited by 10 publications
(13 citation statements)
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“…E-comics were chosen based on child development theory according to Jean Piaget [14], stories related to the material. This is supported by research stating that to clarify the material, illustrations are needed as supporting material to provide concrete descriptions to students.…”
Section: Discussionmentioning
confidence: 99%
“…E-comics were chosen based on child development theory according to Jean Piaget [14], stories related to the material. This is supported by research stating that to clarify the material, illustrations are needed as supporting material to provide concrete descriptions to students.…”
Section: Discussionmentioning
confidence: 99%
“…Also, the digital comic could help students in learning and make it more enjoyable. Nasrulloh (2020) added that because digital comics have become interesting media, it can increase student learning attractiveness and positive impact on the study. It is possible to conclude that digital comics can consider learning more interesting.…”
Section: Discussionmentioning
confidence: 99%
“…Media pembelajaran E-Comic ini akan dikembangkan menggunakan basis model pembelajaran PBL. Model ini dipilih karena memiliki beberapa kelebihan yang sesuai dengan prinsip dasar proses pembelajaran IPA, diantaranya membantu siswa mengembangkan kemampuan berpikir dan ketrampilan pemecahan masalah, belajar peranan orang dewasa yang otentik, menjadi siswa yang mandiri untuk bergerak pada level pemahaman yang lebih umum, membuat kemungkinan transfer pengetahuan baru, mengembangkan pemikiran kritis dan ketrampilan kreatif, meningkatkan kemampuan memecahkan masalah, meningkatkan motivasi belajar siswa, dan membantu siswa untuk mentransfer pengetahuan dengan situasi baru (Nasrulloh et al, 2020;Sahyar, 2017).…”
Section: Pendahuluanunclassified