2009 Conference Record of the Forty-Third Asilomar Conference on Signals, Systems and Computers 2009
DOI: 10.1109/acssc.2009.5469898
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Edge-preserving depth-map coding using graph-based wavelets

Abstract: This thesis presents a new wavelet transform specifically designed for the coding of depth images which are used in view synthesis operations. Two basic properties of these images can be leveraged: first, errors in pixels located near the edges of objects have a greater perceptual impact on the synthesized view; second, they can be approximated as piece-wise planar signals. We make use of these facts to define a discrete wavelet transform using lifting that avoids filtering across edges. The filters are design… Show more

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Cited by 32 publications
(16 citation statements)
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“…Figure 2(a) shows the UPA proposed in [20], [22], [23] for graph trees: nodes at odd depth are assigned to P, and nodes at even depth are assigned to U. This even/odd assignment has been also employed for lifting-based compact image representation (Figure 2(b)): pixels along odd rows or columns are assigned to P [24]- [26]. Figure 2(c) shows a UPA proposed for liftingbased video coding, where even frames are used to predict the odd frames [27]- [29], and Figure 2(d) shows a UPA for a brain computer interface (BCI) application, where samples at odd time stamps are assigned to P [30], [31].…”
Section: A Motivationmentioning
confidence: 99%
“…Figure 2(a) shows the UPA proposed in [20], [22], [23] for graph trees: nodes at odd depth are assigned to P, and nodes at even depth are assigned to U. This even/odd assignment has been also employed for lifting-based compact image representation (Figure 2(b)): pixels along odd rows or columns are assigned to P [24]- [26]. Figure 2(c) shows a UPA proposed for liftingbased video coding, where even frames are used to predict the odd frames [27]- [29], and Figure 2(d) shows a UPA for a brain computer interface (BCI) application, where samples at odd time stamps are assigned to P [30], [31].…”
Section: A Motivationmentioning
confidence: 99%
“…We use the edge detection technique in [9], where the presence of edges between every pixel and its immediate four (or eight) neighbors is provided by an edge map in full (or half)-pixel positions. The edges of the original depth map, which we refer to as the HR edges, are then down-sampled to LR edges with the same downsampling rate as its corresponding pixel block, so that the LR edges can be used for definition of LR GBT for n × n block.…”
Section: Edge Detection and Down-samplingmentioning
confidence: 99%
“…The rendering quality, however, depends on several factors and complicated interactions between them. In particular, texture and depth images may contain errors due to imperfect sensing or lossy compression [4,5], and it is not clear how these errors interact and affect the rendering quality. Unlike texture errors, which cause distortion in the luminance/chrominance level, depth errors cause position errors in synthesis [6], and the effect is more subtle.…”
Section: Introductionmentioning
confidence: 99%