2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2019
DOI: 10.1109/ismar.2019.00-10
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Effects of "Real-World" Visual Fidelity on AR Interface Assessment: A Case Study Using AR Head-up Display Graphics in Driving

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Cited by 16 publications
(7 citation statements)
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“…Through reflecting on the key topics we discussed, we identify the fundamental challenges and research problems (Table 2, Appendix) to shape the future of AR Interaction at the city-wide scale (Human-City Interaction). Studying the effect of content placement to user cognitive loads in dual-task situation [20] Studying the effect of mobile situations (climbing [36], vehicle [165], unexpected event [38]) in dual-task situation Studying the effect of content placement to user noticability in dual tasks [27]…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Through reflecting on the key topics we discussed, we identify the fundamental challenges and research problems (Table 2, Appendix) to shape the future of AR Interaction at the city-wide scale (Human-City Interaction). Studying the effect of content placement to user cognitive loads in dual-task situation [20] Studying the effect of mobile situations (climbing [36], vehicle [165], unexpected event [38]) in dual-task situation Studying the effect of content placement to user noticability in dual tasks [27]…”
Section: Discussionmentioning
confidence: 99%
“…To the best of our knowledge, a minimal number of existing works study user performance in multi-task situations using smartglasses in a mobile scenario. Users show degraded performance in both task completion time in the physical environment (primary tasks) and their comprehension of the digital contents while sitting, walking [20], sport activities (e.g., climbing a wall [36]), vehicle driving [165,170] and even in unexpected events (e.g., encountering a person with a wave hand [38]). Rzayev et al [20] give design clues to the effects of the placement position of the textual digital overlays on the user's cognitive load.…”
Section: Cognitive Abilitymentioning
confidence: 99%
“…Generally, vehicle interiors, surface quality, and shapes can be inspected in VR by using certain materials and shaders (Tesch and Dörner, 2020), and aid in the manufacturing process (Gong et al, 2020). Merenda et al (2019a) and Merenda et al (2019b) emphasize the level of detail and visual fidelity the virtual environment must have, as driving performance and gaze behavior are influenced by these parameters. Similarly, Paredes et al (2018) suggest that VR experiences require a degree of sophistication even early on in the prototyping phase, which includes the use of high-fidelity content.…”
Section: Discussionmentioning
confidence: 99%
“…Testing was carried out in the Unity game engine and a real vehicle, where simulation results deviated from reality. Similarly, navigation-based AR-HUDs were studied in [24], [25] to examine drivers' performance in simulation [25] and real-world environments. In [24], simulations were carried out in the Unreal Engine and on-road testing was carried out on a HUD-equipped real vehicle, whereas AR-HUD interfaces were developed in Unity.…”
Section: A Related Work -Literature Reviewmentioning
confidence: 99%
“…AR graphics were rendered in C++ and QT5 environment and testing was performed on a real vehicle that was equipped with a projection-based volumetric HUD. In all the studies above [23], [24], [26], either tests were performed with real vehicles or simulation outcomes deviated from reality, and the lack of detailed physics-based vehicle dynamics in simulation models can be a possible cause. Studies are even directed towards eliminating the display error of HUD models, such as in [27] and [28].…”
Section: A Related Work -Literature Reviewmentioning
confidence: 99%