2017
DOI: 10.11114/jets.v5i13.2882
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Experiences of 5th Grade Students Participating in Active Gaming-Assisted Physical Education Lessons

Abstract: The aim of present study is to explore the experiences of 5 th grade students, who participated in physical education courses structured based on the active gaming program. The qualitative case study model was employed in this study. Twelve 5 th grade students attending the physical education lessons were involved in present study. The physical education lessons were taught by using "SMART Trainer" system having 3 wall units for 12 weeks. The data were collected using semi-structured focus group discussions, o… Show more

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Cited by 5 publications
(7 citation statements)
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“…Both of these methods use training methods with games equipped with variations of obstacles and movements so that it is expected to be able to develop the athlete's skill experience by delivering varied and fun training methods. The experience will flow to the individual if he fully enjoys and participates in the given movement tasks [13].…”
Section: Introductionmentioning
confidence: 99%
“…Both of these methods use training methods with games equipped with variations of obstacles and movements so that it is expected to be able to develop the athlete's skill experience by delivering varied and fun training methods. The experience will flow to the individual if he fully enjoys and participates in the given movement tasks [13].…”
Section: Introductionmentioning
confidence: 99%
“…Integrating teachers' pedagogical activities into digital game-based learning can effectively improve students learning experience and enhance their learning outcomes (Bragg, 2012;Lotherington & Ronda, 2009;Siew, 2018). When learning with digital games, students like to play, experiment, and learn (Asad et al, 2016;Yüksel & Tuncel, 2017;Pareto et al, 2012;Beserra et al, 2014). At the same time, a teacher's pedagogical activities can motivate students to become interested in the target subject.…”
Section: Game-based Pedagogical Activitiesmentioning
confidence: 99%
“…Researchers have claimed that teachers' pedagogical activities can encourage students to become active learners, solve problems, and develop knowledge and skills (Lotherington & Ronda, 2009;Siew, 2018;Warren et al, 2009;O'Rourke et al, 2017;Barab et al, 2010;Beserra et al, 2014). Active learning has been shown to increase students' knowledge acquisition, motivation, and engagement in primary education (Yüksel & Tuncel, 2017;Beserra et al, 2014;Yeh & Lan, 2018;Fokides & Chachlaki, 2019;Baytak & Land, 2011).…”
Section: Game-based Pedagogical Activitiesmentioning
confidence: 99%
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“…Regardless of the teaching approach that PE teachers use in his or her classes, student involvement towards what they are taught is the most significant variable (Hortigüela-Alcalá & Pérez-Pueyo, 2016). Educating the body includes attending to a large number of variables that are attached to each student previous experiences (Yüksel & Tuncel, 2017). Consequently, in order to achieve motivation there is a series of aspects that must be taken into account, such as the enjoyment of activities, the promotion of competitiveness, the autonomy to carry out tasks, and the establishment of a positive environment (Holt, Smedegaard, Skaw-Pawlowski, Skovgaard & Christiansen, 2019).…”
Section: Introductionmentioning
confidence: 99%