“…Hwang and Wu (2012) reviewed the trends in digital game-based learning research between 2001 and 2010, and reported an increase in research papers on implementing digital game-based learning for young students (i.e., primary school students). Recent analyses of the effectiveness of digital game-based learning in primary education have indicated that digital game-based learning has many potential benefits for both learning and teaching in the following subjects: mathematics (Kyriakides, Meletiou-Mavrotheris, & Prodromou, 2016;Bragg, 2012;O'Rourke, Main, & Hill, 2017), second language learning (Lucht & Heidig, 2013;Vélez-Agosto & Rivas-Vélez, 2018), science (Fokides & Chachlaki, 2019;Pareto, Haake, Lindström, Sjödén, & Gulz, 2012), physical education (Hansen & Sanders, 2010;Yüksel & Tuncel, 2017), geography (Lotherington & Ronda, 2009), writing (Warren et al, 2009), and programming (Asad, Tibi, & Raiyn, 2016).…”