Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2013
DOI: 10.1145/2448196.2448210
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Fast light-map computation with virtual polygon lights

Abstract: Scene illuminated from 9 light sources rendered with a 16MP light map computed from 5,300 virtual lights in 30s. AbstractWe propose a new method for the fast computation of light maps using a many-light global-illumination solution. A complete scene can be light mapped on the order of seconds to minutes, allowing fast and consistent previews for editing or even generation at loading time. In our method, virtual point lights are clustered into a set of virtual polygon lights, which represent a compact descripti… Show more

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Cited by 21 publications
(21 citation statements)
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References 29 publications
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“…Other approaches focus on interactivity, and try to decrease the feedback cycles between modeling and simulation. Both Luksch et al [21] and Krösl et al [18] rely on fast, GPU-based simulations. Despite being efficient, they do not offer guided modeling proposals or methods to explore and compare parallel modeling tracks.…”
Section: Lighting Designmentioning
confidence: 99%
See 1 more Smart Citation
“…Other approaches focus on interactivity, and try to decrease the feedback cycles between modeling and simulation. Both Luksch et al [21] and Krösl et al [18] rely on fast, GPU-based simulations. Despite being efficient, they do not offer guided modeling proposals or methods to explore and compare parallel modeling tracks.…”
Section: Lighting Designmentioning
confidence: 99%
“…3.2). In our approach, the light transport simulation is performed using a GPU-based many-light approach similar to Luksch et al [21], and the incoming light is stored in the texels of a light map that covers all surface geometry. A measuring surface on the desktop, and glare probes (simulating a person's field of view while working on this desk) are used to gather illumination information, such as the average illuminance and the uniformity on an area, or if a person is likely to be blinded.…”
Section: Generating Illumination Datamentioning
confidence: 99%
“…Using an interior design software allows us to model rooms with realistically looking furnishings. After importing these 3D scenes into HILITE, we are able to insert luminaires and render the scenes with physically plausible lighting, using a realistic material model [18] and the many-light global-illumination solution of Luksch et al [17].…”
Section: Realistic Environmentsmentioning
confidence: 99%
“…In the field of comparative visualization, LiteVis [SOL*16] provides features to compare surface changes for interactive lighting design. In contrast to our approach, their technique builds upon virtual point lights [LTH*13] for fast feedback, which is a biased technique, and is restricted to surface measurements, whereas our technique allows arbitrary scene changes and can be used to optimize scene arrangements and rendering. While inverse rendering [PP03] might be able to solve some of these problems, more fine‐grained information visualization and manual inspection is often required.…”
Section: Related Workmentioning
confidence: 99%