Proceedings of the 8th International Conference on Interaction Design and Children 2009
DOI: 10.1145/1551788.1551822
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First steps in distributed tangible technologies

Abstract: The paper introduces an example of a 'distributed tangible technology' as a new type of technology that enables children in different physical locations to engage in physical interaction. A virtual tug of war game is an example of a distributed tangible technology that is played by groups of children pulling a rope from two separate locations. The game was launched when teams in Finland and South Africa competed during an international science festival. The paper describes the design and implementation of the … Show more

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Cited by 9 publications
(6 citation statements)
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“…The aim of the system was to demonstrate the possibilities of creating sports-like social games that can be played at a distance. In a similar fashion, Harfield et al [1] developed a tug-of-war exertion game that can be played by physically separated players. The system is capable of measuring forces of up to 250 kg.…”
Section: Distributed Exertion Interfacesmentioning
confidence: 99%
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“…The aim of the system was to demonstrate the possibilities of creating sports-like social games that can be played at a distance. In a similar fashion, Harfield et al [1] developed a tug-of-war exertion game that can be played by physically separated players. The system is capable of measuring forces of up to 250 kg.…”
Section: Distributed Exertion Interfacesmentioning
confidence: 99%
“…We pilot tested the setup with children because we considered them to be a viable target group for a potential large scale distributed rope pulling installation (see also [1]). All children played the game once.…”
Section: Pilot Studymentioning
confidence: 99%
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“…In the SPIDAR system [13], string was used to provide users with feedback about the position and orientation of the force applied by a remote counterpart. Using ropes, Harfield, et al [1], introduced the concept of "distributed tangible technology" by developing a remote tug-of-war system. The system was played between groups in Finland and South Africa.…”
Section: Remote Collaborative Play With Force Feedback Mechanismmentioning
confidence: 99%