The idea of the research was coming from the learning transformation from full-offline to blended learning for practical courses at the Faculty of Sports Science. By the change of the learning process, it is known that there is an absence of practicum modules for adaptive physical education courses which is a compulsory subject for students in the Department of Sports Education. Furthermore, the course is being able to create game models that improve physical fitness for children with special needs, namely for the blind, the mentally disabled, the quadriplegic, the deaf, and the unsociable children. Therefore, the research aimed to develop the E- Practicum Module by using digitalization-based adaptive physical education courses as the use of Information and Communication Technology (ICT) in solving the problems. The Research and Development was the method used in the research that observes and develops the E-Practicum Modules as teaching material by usingKvisoft Flipbook Maker application which has been developed by the Borg and Gall model and modified with seven stages of potential and problems, data collection, product design, design validation, design revision, product testing, and product revisions.