2008
DOI: 10.1145/1746259.1746263
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Foundations for designing and evaluating user interfaces based on the crossing paradigm

Abstract: Traditional graphical user interfaces have been designed with the desktop mouse in mind, a device well characterized by Fitts' law. Yet in recent years, hand-held devices and tablet personal computers using a pen (or fingers) as the primary mean of interaction have become more and more popular. These new interaction modalities have pushed the traditional focus on pointing to its limit. In this paper we explore whether a different paradigm-goal crossing-based on pen strokes-may substitute or complement pointing… Show more

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Cited by 29 publications
(13 citation statements)
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“…Their extremely small depth extent also makes them difficult to select with touch-based techniques; it is unlikely that participants are able to reliably intersect a flat disc target. For discs, a crossing paradigm [2] is likely more appropriate, but would prevent comparison with other pointing studies.…”
Section: Target Shapesmentioning
confidence: 99%
“…Their extremely small depth extent also makes them difficult to select with touch-based techniques; it is unlikely that participants are able to reliably intersect a flat disc target. For discs, a crossing paradigm [2] is likely more appropriate, but would prevent comparison with other pointing studies.…”
Section: Target Shapesmentioning
confidence: 99%
“…Mouse and keyboard are the traditional input devices for interaction with computers, enabling wide possibilities for human interaction, but limitations of the mouse as an input device require adaptation of motor skills for specific problem solving. The keyboard and mouse are not always adequate substitutions for a pen and paper (Apitz, Guimbretière & Zhai, ). The computer mouse is used to access multiple graphical user interface (GUI) controls in sequence (Fitzmaurice & Buxton, ; Tuddenham, ).…”
Section: Introductionmentioning
confidence: 99%
“…Crossing-based interfaces let users invoke commands by crossing (or painting over) widgets instead of clicking them [3]. Crossing is used to drag and drop icons in background windows [13] and to successively select elements in hierarchical menus [2].…”
Section: Crossingmentioning
confidence: 99%
“…Finally, the most efficient crossing gestures are continuous and performed orthogonally to the crossed object [1,3]. However, crossing requires performing a steering task (e. g., to cross multiple checkboxes), and steering in a narrow tunnel (dragging along a precise path) is a slow motor task [1,3].…”
Section: Crossingmentioning
confidence: 99%
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