2020
DOI: 10.52041/serj.v19i1.119
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Game Invention as Means to Stimulate Probabilistic Thinking

Abstract: In this paper, we make a qualitative analysis of didactic experiments performed with five 6 to 10-year-old children and five primary school teachers, starting from a structured game with probabilistic elements. The fundamental idea is to stimulate probabilistic thinking not only by playing a card game with decision making in uncertain situations, but by inventing games modifying the initial game. These experiments are grounded on the importance of emotions for learning, the subjective probability approach, and… Show more

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Cited by 9 publications
(10 citation statements)
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“…Menurut Jan dan Amit (2009), strategi dalam berpikir meliputi keyakinan atau alasan (beliefs), estimasi subjektif (subjective estimations), estimasi percobaan (chance estimations) dan pemilihan perhitungan probabilitas secara teoritis (probabilistic calculations). Pemikiran probabilistik telah dimulai dengan investigasi pada intuisi dan kesulitan belajar yang menjadi pengetahuannya berbeda-beda (Malaspina & Malaspina, 2020). Sehingga hal itu menunjukkan bahwa profil berpikir probabilistik dipengaruhi oleh berbagai aspek diantaranya self-efficcay, dengan self-efficacy yang tinggi, maka kecendurungn dalam mengambil keputusan lebih baik.…”
Section: Berpikir Probabilistik Untuk Subjek Self-efficacy Rendah Pad...unclassified
“…Menurut Jan dan Amit (2009), strategi dalam berpikir meliputi keyakinan atau alasan (beliefs), estimasi subjektif (subjective estimations), estimasi percobaan (chance estimations) dan pemilihan perhitungan probabilitas secara teoritis (probabilistic calculations). Pemikiran probabilistik telah dimulai dengan investigasi pada intuisi dan kesulitan belajar yang menjadi pengetahuannya berbeda-beda (Malaspina & Malaspina, 2020). Sehingga hal itu menunjukkan bahwa profil berpikir probabilistik dipengaruhi oleh berbagai aspek diantaranya self-efficcay, dengan self-efficacy yang tinggi, maka kecendurungn dalam mengambil keputusan lebih baik.…”
Section: Berpikir Probabilistik Untuk Subjek Self-efficacy Rendah Pad...unclassified
“…Hands-on SET (Gordon et al, 2013) Blood donation game (Koparan, 2019) "Change?" (Malaspina & Malaspina, 2020) C. Lotto games Roulette game (Fernandez et al, 2020) Colour Pick (Lim et al, 2016) Plinko game (Naresh & Royce, 2013) D.…”
Section: Card Gamesmentioning
confidence: 99%
“…"Change?" (Malaspina & Malaspina, 2020): In this game, 16 cards from a regular deck are used, as shown in Figure 6. The game starts with shuffling and putting the cards face down on the table so that none of the players are able to see the values on the cards.…”
Section: Card Gamesmentioning
confidence: 99%
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