2018
DOI: 10.1080/17538947.2018.1429504
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GPU ray casting method for visualizing 3D pipelines in a virtual globe

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Cited by 6 publications
(5 citation statements)
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“…1 compares the drawing time of different algorithms for drawing the same picture of the human leg. VS3D, Dual-FHR, RIFT2, SHSR-UV, and ray-casting DAS in Figure 2 represent the experimental results of Wu's algorithm [13], Luo's algorithm [14], Francisco Sans' algorithm [16], Roba Binyahib's algorithm [17], and ray-casting DAS algorithm, respectively.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…1 compares the drawing time of different algorithms for drawing the same picture of the human leg. VS3D, Dual-FHR, RIFT2, SHSR-UV, and ray-casting DAS in Figure 2 represent the experimental results of Wu's algorithm [13], Luo's algorithm [14], Francisco Sans' algorithm [16], Roba Binyahib's algorithm [17], and ray-casting DAS algorithm, respectively.…”
Section: Resultsmentioning
confidence: 99%
“…Wu et al [13] proposed a GPU ray projection method for visualizing 3D pipelines in a virtual sphere. In their method, the pipeline data was initially divided into several data blocks.…”
Section: Related Workmentioning
confidence: 99%
“…On a lower computer architectural level, a GPU-based pipeline ray casting method was proposed to visualize urban-scale pipelines as a part of a virtual globe [43]. The results of the approach indicated that the proposed visualization method meets the criteria for multiscale visualization of urban pipelines in a virtual globe, which is of great importance to urban infrastructure development.…”
Section: Large-scale Data Visualization In the Production Of Dtsmentioning
confidence: 99%
“…The noise levels due to road traffic in the area are calculated according to local regulations, following the Nordic Prediction Method for Road Traffic Noise [43]. The model uses data on the elevation of the terrain, ground type (acoustically soft or hard), buildings and noise barriers (footprint and height), and location of road segments, with accompanying data on traffic flow (driving speed and number of light and heavy vehicles per 24 h).…”
Section: Data Visualizationmentioning
confidence: 99%
“…A medium sized city may have hundreds of kilometers of roads and a main road may cross many blocks. For high-fidelity road network simulation, constructing and rendering road models of a massive scale directly will inevitably lead to poor efficiency [22]. Therefore, an efficient method for road network simulation that considers the viewing situation should be studied.…”
Section: Introductionmentioning
confidence: 99%