1999
DOI: 10.1145/330572.330588
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Human-centered computing, online communities and virtual environments

Abstract: Bradford Scholars -how to deposit your paper Overview Copyright check• Check if your publisher allows submission to a repository.• Use the Sherpa RoMEO database if you are not sure about your publisher's position or email openaccess@bradford.ac.uk.

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Cited by 19 publications
(5 citation statements)
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“…At its core, HCC encapsulates research in human factors as the basis for design and development of computing systems, tools and applications [1][2][3][4]. It has grown to be an interdisciplinary theme, utilizing expertise from a diverse range of disciplines including computer science, psychology, cognitive science, sociology and anthropology.…”
Section: Human-centered Multimedia Computing: An Overviewmentioning
confidence: 99%
“…At its core, HCC encapsulates research in human factors as the basis for design and development of computing systems, tools and applications [1][2][3][4]. It has grown to be an interdisciplinary theme, utilizing expertise from a diverse range of disciplines including computer science, psychology, cognitive science, sociology and anthropology.…”
Section: Human-centered Multimedia Computing: An Overviewmentioning
confidence: 99%
“…One type of these interfaces includes 3D Virtual Environments (3D-VE). 3D-VE are those VE based on 3D graphical spaces and are also known as 3D Virtual Worlds (3D-VW) [3], [8], [13], [16], [17], [20], [26], [27], [28]. Those V Es where the participants have the capacity to collaborate are called Collaborative Virtual Environments (CVE) [14], [21], [22], [23].…”
Section: Introductionmentioning
confidence: 99%
“…The Joint European Commission/National Science Foundation Strategy Group (integrated by experts in HCI, virtual reality, artificial intelligence, psychology, etc.) had identified Virtual Environments in general (this cover CVE and 3D-CVE or CVW) as a key research challenge and opportunities in information technology [3]; they think that the area of VEs is one where increased collaboration should speed up progress in solving some of the more intractable problems in building effective applications. Between the research areas to address in the future, they have identified (among others): challenges for VE technology and interfaces, design and evaluation of online communities for intranets and the Internet.…”
Section: Introductionmentioning
confidence: 99%
“…Given the increasing importance of VEs in our daily lives, in 1998, the National Science Foundation (NSF) and the European Commission (EC) provided a series of recommendations that research in VEs should follow [9]. These are:…”
Section: Introductionmentioning
confidence: 99%