2017
DOI: 10.1007/s10956-017-9701-5
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“I Forgot I Wasn’t Saving the World”: the Use of Formative and Summative Assessment in Instructional Video Games for Undergraduate Biology

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Cited by 9 publications
(4 citation statements)
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“…Game-based learning aligns with adult learning principles as it encourages active participation, develops skills such as communication, critical thinking, and problem-solving, and fosters communication and motivation while providing emotional engagement (Ritvanen, 2021). Researchers (Koivisto et al, 2017;Lookadoo et al, 2017;Metha et al, 2017;Nietfeld et al, 2014;Severengiz et al, 2018;Shapiro et al, 2014) have described numerous benefits that align with adult learning, namely: engagement in complex topics, constant interaction with material, fun and enjoyment, the simulation of real-life experiences, promotion of self-regulated learning, active engagement, immediate feedback, personalized learning, collaboration, and knowledge retention.…”
Section: Game-based Learning For Adultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Game-based learning aligns with adult learning principles as it encourages active participation, develops skills such as communication, critical thinking, and problem-solving, and fosters communication and motivation while providing emotional engagement (Ritvanen, 2021). Researchers (Koivisto et al, 2017;Lookadoo et al, 2017;Metha et al, 2017;Nietfeld et al, 2014;Severengiz et al, 2018;Shapiro et al, 2014) have described numerous benefits that align with adult learning, namely: engagement in complex topics, constant interaction with material, fun and enjoyment, the simulation of real-life experiences, promotion of self-regulated learning, active engagement, immediate feedback, personalized learning, collaboration, and knowledge retention.…”
Section: Game-based Learning For Adultsmentioning
confidence: 99%
“…In summary, this experience provided for several of the known benefits of escape rooms that align with adult learning, namely: engagement in a complex real-life topic, constant interaction with material, fun, and enjoyment, active engagement, immediate feedback, and collaboration (Lookadoo et al, 2017;Koivisto et al, 2017;Metha et al, 2017;Nietfeld et al, 2014;Severengiz et al, 2018;Shapiro et al, 2014). The application of the advice of Cohen et al (2020b) and Davis et al (2022) in the design of the escape room clearly resulted in a positive learning experience and the opportunity to reflect (Collins, 2004;Knowles, 1970;Pallis & Quiros, 2014) and debrief (Davis et al 2020), and provided some insight into the experience.…”
Section: Feelmentioning
confidence: 99%
“…show that a five-point grading system with vague indicators is traditional and does not satisfy modern educational needs (Müller et al, 2017;Cencelj et al, 2019;Guo and Yan, 2019;Kim, 2019). A multi-point system is conventional, but different countries practice different points; the most optimal, in authors' opinion, is the letter designation of achievements, which means a certain number of points (Haber and Mitchell, 2017;Lookadoo et al, 2017;Buchholtz et al, 2018;Sagimbaeva et al, 2019). Kazakhstani school education is being developed in accordance with the State Program for the Development of Education of the Republic of Kazakhstan for 2011-2020.…”
Section: Evaluation Systems In Different Countriesmentioning
confidence: 99%
“…The issue of feedback in learning has received considerable critical attention. There have been several related studies about the importance of feedback in some subjects, for example, in Mathematics (García-López & García-Mazarío, 2016), Biology (Lookadoo, Bostwick, Ralston, Elizondo, Wilson, Shaw et al, 2017), Chemistry (Van Horne, Curran, Smith, VanBuren, Zahrieh, Larsen et al, 2018), English academic writing (Ma, 2018), Physics (Đorić, Lambić & Jovanović, 2019), and other subjects. Some studies showed that providing feedback is essential to motivate students to learn (Li, Wong, Yang & Bell, 2020;Nurfitri, Rozimela & Refnaldi, 2019).…”
Section: Introductionmentioning
confidence: 99%