“…Video impressions of four games can be found at http://signaturegames.nl; most other games can be visited on company or game websites. The games are summarized below: - (1) Marine Spatial Planning game (MSP Challenge 2011, TU‐Delft, 2011): a computer‐supported, multi‐player policy game revolving around ecosystem‐based, integrated marine spatial planning (MSP) for international professionals working in the field (I. S. Mayer et al ., in press; I. S. Mayer et al , ).
- (2) SimPort–MV2 (TU Delft, Tygron Serious Gaming, & Port of Rotterdam, n.d.): a computer‐supported, multiplayer strategic planning game for higher education and advanced professional learning that revolves around the development of the second Maasvlakte area in the Port of Rotterdam, the Netherlands (Bekebrede, ).
- (3) Ventum Online (“Ventum Online,” n.d.): a computer‐supported, multiplayer management game for engineering students and professional project managers that centers on the development of an offshore wind farm.
- (4) Construct.it (TU‐Delft 2009): a computer‐supported, multiplayer planning game for students in higher education concerning the urban reconstruction of a seaport area in a real Dutch town.
- (5) Climate Game (“Climategame,” n.d.): a 3D computer‐supported, multiplayer, strategic planning game for students in higher education and professional policymakers about integrated water management in relation to urban planning, climate change, etc. (Zhou, Mayer, Bekebrede, Warmerdam & Knepflé, ).
- (6) SprintCity (“SprintCity,” n.d.): a computer‐supported, multiplayer policy game focused on transit‐oriented development around railway stations for professionals working in the field.
- (7) Cyberdam (Stichting Rechten Online, ): an online, game‐based virtual learning environment (VLE) in which teachers in higher education can create their own online role‐playing games.
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