“…Some of these techniques can see immediate applicability in virtual world environments, as they involve exterior environments, such as terrain, lighting, bodies of water, precipitation, forests, fields, and the atmosphere [Hu et al 2006;Wang et al 2006;Bouthors et al 2008;Boulanger et al 2009;Seng and Wang 2009;Elek and Kmoch 2010] or common objects, materials, or phenomena, such as clothing, reflected light, smoke, translucence, or gloss [Adabala et al 2003;Lewinski 2011;Sun and Mukherjee 2006;Ghosh 2007;Shah et al 2009]. Techniques for specialized applications, such as surgery simulation [Hao et al 2009] and radioactive threat training [Koepnick et al 2010], have a place as well, because virtual world environments strive to be as open-ended as possible with minimal restrictions on the types of activities that can be performed within them (just as in the real world).…”