Proceedings of the 2003 Symposium on Interactive 3D Graphics - SI3D '03 2003
DOI: 10.1145/641489.641491
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Interactive navigation in complex environments using path planning

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Cited by 31 publications
(35 citation statements)
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“…This should lead to a much better spread of the samples over the configuration space. A similar approach was employed in [32].…”
Section: Uniform Samplingmentioning
confidence: 99%
“…This should lead to a much better spread of the samples over the configuration space. A similar approach was employed in [32].…”
Section: Uniform Samplingmentioning
confidence: 99%
“…Recently, a few researches have attempted to use the technologies developed in Artificial Intelligence (AI) to design intelligent interface to assist user navigation. For example, using guided navigation, motion planning techniques, and virtual forces are all examples in this direction [12][7] [8]. However, the mechanisms designed in these researches are all applied to the first-person control only.…”
Section: A Intelligent 3d Control Interfacementioning
confidence: 99%
“…However, the mechanisms designed in these researches are all applied to the first-person control only. [12] has applied motion planning techniques to generate avatar gross motions but finer limb movements are not taken into account. [11] uses a two-stage planning strategy to generate global motion and finer upper body motion in two steps but the planning is not incorporated into the real-time loop of user interface control.…”
Section: A Intelligent 3d Control Interfacementioning
confidence: 99%
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